Upgrades, Upgrades, Upgrades^
We received a lot of feedback, and the most asked-for feature was making each defense upgradeable. When you were playing previously, it didn’t feel like a defense was special. Soldiers felt expendable and were being purchased as fodder, and that isn’t super great. So with this patch, we’ve done a massive overhaul, making all defenses upgradeable and giving them multiple levels.
We’re also introducing a new defense called the Swinging Battle Axe. Everything is still just as movable and just as placeable as before. The defenses aren’t just upgradeable stat wise, they also change looks, from battle soldiers sporting new weapons and armor, to turrets gaining more turrets.
We fixed a lot of bugs and we’ll keep patching weekly. This one is a pretty big update, so it took about two weeks to implement.
Thanks for sticking with us as we approach Next Fest.^ And thank you for playing our game.
Patch Notes - Demo v0.5.4
New
Upgradeable Defenses
Upgradeable defenses is such a great suggestion by you all so we wanted to do it justice. All defenses are upgradeable, have stat changes, and change their looks while still being as movable as before.

All Defenses
All defenses remain moveable
All defenses gain stat boosts with each upgrade level
All defenses heal to full health when upgraded
The current max level of each defense is capped by the crystal level
Battle Soldiers
Gain attack, health, speed, and critical chance with each upgrade
Gain armor visuals with each upgrade
Max stars is 5
Battle Archers
Gain attack, health, speed, and critical chance with each upgrade
Gain armor visuals with each upgrade
Max stars is 5
Gatling Turret
Gain additional shots with each upgrade
Gain additional turrets with each upgrade
Max stars is 3
New Defense: Swinging Battle Axe
The Swinging Battle Axe is our newest defense and one of the cooler ones. You can move it around like any other defense. Upgrading it gives you more axes to slice through enemies.

Base Health: 100
Base Damage: 1
VFX
Added a new Super Slash particle to the Ninja's ultimate ability
Changes
World and Resources
With the changes to defenses, we want to make sure the gold economy can keep up. These changes will help with that.
Removed the stones from the path
Added 3 more gold mines to crystal level 2
Player Balance
Thanks for the suggestion David.^
Expanded pickup radius from 100 -> 250
Steam
Updated a few of the graphics
Defenses
Battle Soldiers now spawn with a variety of skin colors
Battle Archers now spawn with a variety of skin colors
General UI
Added a new Discord button to the title screen
Villagers
Added an additional villager house to purchase for crystal level 2
Fixes
Defenses
Fixed Battle Soldiers pulling stats and upgrades from Derek and the Battle Bot
Fixed Battle Archers pulling stats and upgrades from Derek and the Battle Bot
Barracks stars no longer become buggy after the first purchase
Sound
Fixed the Solo button on the home screen having no sound
Fixed the Co-op button on the home screen having no sound
Fixed no sound playing when pressing Space bar / Start button on controller when on the title screen
Fixed X button not having sound on the controller layout screen
Fixed X button not having sound on the tutorial screen
Fixed the music swapping back to title screen music when the game starts
In-Game
Fixed dashing while dying (Also fixes the issue of dashing through the ground while dead)
Fixed villagers not dropping off resources if too close to the crystal and starting a job
General UI
Fixed the Reroll button not displaying as inactive when 0 rerolls are left
Fixed background of "Activate Crystal..." not being anchored properly
In-Game UI
Fixed player 2, 3, and 4 seeing incorrect cost icons initially
SFX
Fixed the gold mining particle not showing
This covers all of the changes from the last 2 weeks. Please continue to leave feedback. We read it all and will happily implement anything that fits the game and our own goals for it. We'll continue to make it more fun and more interesting. What's next? A new level, new enemy and environmental enemies, 2 enemy spawn points, and better controller support. Thank you so very much for playing our game. We really appreciate it a lot.^^

