1000 PLAYERS!^
A major thank you to everyone who has taken the time to download and play the demo already. We didn't expect so many people would join us so quickly on our journey to full release but we couldn't be more grateful. Thank you as well to everyone who left feedback and wishlisted the game. It lets us know we are doing at least something right. But we should still talk about what’s wrong and what this patch fixes.
When developing, we tend to forget that we know everything about this game and it makes it really easy to miss very key elements... like how to actually start the waves. A few hundred of you figured it out, and we really appreciate that, but it wasn't clear at all. So we're fixing that with this patch plus a lot of other things. Thank you so much for being so patient. If you like the demo, be sure to come back often. We'll continue to patch it with new features as we move toward Next Fest and the EA release.
Patch Notes - Demo v0.5.2
New
Start Game
The biggest challenge should never be how to start the level so we are fixing that. Sorry about that.
Added new intro message to explain how to start the game
Added new arrow above crystal with keymapping based on keyboard / controller type
In-game UI
These changes should help with better understanding when it's safe to farm and when you need to defend. We've also added a controller map for PS5 controllers as well as controller icons for battle upgrade selections. No more guess work.
Added new Farm Mode icon when enemies aren't spawning
Added new Fight Mode icon when enemies are approaching
Added a PS5 layout screen
PS5 button labels now show Triangle, Square, X, and O
This also applies to Battle Upgrade screens
Xbox button labels now show Y, X, A, and B
This also applies to Battle Upgrade screens
Changes
Balance
A few of you mentioned how much you like to sprint so we're making much easier to sprint. We're also removing the stamina cost for farming. It just adds frustration and that isn't the goal here.
Removed stamina cost for farming
Reduced stamina cost for sprint from .35 -> .2 per second.
In-game UI
Fixed anchor for Wood
Fixed anchor for Gold
Fixed anchor for Gems
General UI
This should make the game feel more natural for Windows / PC users
Moved all red x close buttons to the top right
Added Feedback and Wishlist buttons to the title screen
Heroes
Updated Police Car color for Derek (It was too dark)
Fixes
General UI
Updated the look of the "Leave Feedback" button
Fixed Quit to Desktop screen being hidden behind other screens when on the title screen
In-game UI
Fixed Reroll button being grayed out by default
In Game
Fixed the gaps in the blocker around the player before the level starts
This covers all of the changes between the Demo release and today. We'll continue to pay attention to your feedback and push patches quickly to make sure everyone is enjoying themselves. If you have any ideas or feedback, please let us know. And once again, thank you so very much for playing our game. We really appreciate it a lot. ^^

