Demo Officially Released.^
Thank you so much for being so patient. We initially planned to release the demo last week but the holidays slowed down the review process. It's finally approved and live right now. This second patch improves a lot of game mechanics and fixes a lot of issues. We also get to introduce a tanky enemy called the Treant. He doesn't attack you but he can definitely take a hit or two. We also made the game a bit more fair for players and enemies in fixing their projectiles going through walls. We are really excited for you to try the game and we can't wait to hear what you think of it. If you do have a moment after playing, definitely let us know what you'd like to see in future updates and what didn't really feel great for you. Thank you again and we hope you enjoy our game.^
Patch Notes - Demo v0.5.1
New
Enemies
Our new enemy is a tanky little guy that can’t be aggroed. He’s really slow, but if you take too long to deal with his friends, he may punish you. His Lieutenant and Boss will arrive soon.
New Enemy: Treant Minion
Changes
Waves and Difficulty
As we have a better understanding of the balance in the game and the player's capabilities with the cards they unlock, we'll slowly increase the difficulty and challenge.
Put in larger enemy waves
Added in more Lurker Lieutenants
In-game UI
Removed settings icon from in game
Access settings through Start on controller and Escape on keyboard like normal
Removed shadow from health bar
Removed health bar shadows from Gold Mine
Removed health bar shadows from Tree
Enemies
Switched death minion stats back to normal stats
Controller and Keyboard
B button now closes settings
Escape now closes settings
Audio
Turned the birds down
Fixes
Heroes
Derek seemed to kind of just get bored and stop shooting after a while. Then just pace around in circles. So we added a bit of motivation to his code to keep him consistent.
Removed a lingering Derek from the map
Fixed Derek's AI from breaking.
Defenses
Fixed one soldier spawning away from the others
Enemies
Enemies out in the world will return in a future patch. Right now, they just don't fit for the demo level.
Fixed Treant minion not showing up
Removed hand placed enemies from map
Players
These fixes should fix a lot of the "falling through the world" bugs we've been seeing.
Fixed dodging while dead
Fixed sprinting while dead
Fixed jumping while dead
Fixed being able to farm invisible objects
Projectiles
Fixed Pal projectiles shooting through walls
Fixed baddie ability balls going through castle walls
Fixed Horror Lieutenant abilities going through walls
Fixed Horror Boss abilities going through walls
VFX
Fixed not being able to see other players' level up particles
Fixed Shield particle facing the wrong direction
That covers all of the changes between the patches. While we work on more fixes, the next few patches will be aimed at new features such as enemy cards, in game battle events, and more. We look forward to all of your feedback and support. Just like before, if anything looks odd, suspicious, or just plain wrong, please let us know (especially for co-op). If you really enjoy any particular elements of the game, let us know that too and we'll expand on them. Keep an eye out for our next patch.^^

