Bug Fixes:
Fixed issues with text going out of bounds in some languages
Fixed some issue with how the damage numbers were displayed when going over 99 damage
Balancing:
Added more layers in the backend to control enemy behavior, allowing for a more balanced and fair experience for players
The final boss now no longer win in case of a push
Changes:
Removed the "Next/Skip" button on the reward screen: Turns out many players clicked it before even picking rewards!
