I. Bug Fixes
Fixed an issue caused by healing actions.
Fixed an issue related to character clothing after loading a save.
Fixed an issue where traits granted by disciple realms and their attribute bonuses caused characters not to fully recover HP.
Fixed an issue with abnormal Qi recovery for disciples during combat.
Fixed incorrect material quantity display in recipe details.
Fixed an issue where recruitment prompts appeared even when no one was recruited.
Fixed an issue where realm-level traits were not taking effect.
Fixed a crash caused by failed monster generation.
Fixed an issue where the HP bar did not display when injured in certain cases.
Fixed a conflict issue between newly selected and previously selected random traits.
Fixed a crash caused by building placement.
II. Optimizations & Adjustments
Adjusted HP values for Bandits, Mechanized Dragons, and Zombies.
Adjusted animal spawn rules.
Added idle (wandering) animations.
Added a prompt when attempting to equip an item already equipped by another disciple.
Bear attacks now include a knockdown effect.
Deer attacks now include a knockback effect.
Reduced weaving time.
Improved the balance of aptitude and comprehension for actively joining disciples.
Reduced excessively strong equipment stat modifiers.
Optimized experience display for martial arts at max level.
Added a clearer visual indicator and cursor style for commanding disciples during recruitment mode.
