Hello, Friday Night Registrees! It’s Alex. It’s been a while, but this update isn’t an update at all, it’s the first Early Access release! It’s finally here, hooray! Here’s the changelog:
Cleaned up Laura’s animations
Various bug fixes
Okay, wait a minute. This changelog isn’t going to look representative of the work that actually was put into this update. This is historic, so let me give some more detail. For this update, I did all of Laura’s animations. That’s 197 glorious hand-animated frames for you to enjoy. In addition, I cleaned up two of the stages’ visuals. I also completely overhauled both the game physics and how the game handles everything. It was a lot. Here’s a more specific changelog:
Cleaned up Laura’s animations, including: dash_forward, block, land, air_medium_punch, air_heavy_kick, light_punch, crouch_heavy_punch, medium_punch, throw_forward, damage_prone_air, dmg_supine, dmg_grabbed, lose, dmg_airborne, dmg_crouch, intro, crouch, crouch_block, heavy_kick, dmg_flip, crouch_medium_kick, max_overload, medium_kick, air_heavy_punch, min_overload, dmg_gut, walk_forward, and walk_backward, grab, heavy_punch, medium_punch
Removed Laura’s backwards dash
Adjusted many of Laura’s moves to both balance the game as well as reflect the visual updates
Added more costumes to Laura’s selection
Visually updated the Beach stage and the Bathhouse stage
Added a build identifier to the main menu
Minor aesthetic updates
Added blocking effect
Added the first official music track: 2x0. Thanks to my awesome dad for composing and recording it!
Fixed bugs where players would get locked in certain states
Various minor bug fixes
On a completely unrelated note, know any animators? Email me. Seriously. (codegnatstudios at gmail dot com)
This is, again, a huge milestone for the game. I’m very happy with what I have so far, and it’s been great to work on this! For reference, here are my priorities in order:
Add support for player vs CPU/Computer
Many more visual updates (stages, animations, etc...)
Slate’s rough visuals
Sound design
These will be my priorities in relation to the game for the near future (among many other entries in my list of bugs to fix and features to add). After Slate is finalized (around to the point where Laura is now), I can start working on the single play story mode for both Laura and Slate.
Knock yourselves out!
Alex
