Hello, fellow Mahjong enthusiasts! Thank you all for your attention and support for Demonic Mahjong. Over the past week, we've been working overtime to optimize the game and develop subsequent content. In the newly released version update, we mainly carried out the following: [Bug Fixes], [Game Function/Interaction Optimization], [Content Adjustment], and [Addition of New Characters and Adjustment of Character Skills]. Of course, there are still some known bugs and issues in the latest version. We will continue to update and optimize the game in the future. Wish you all a pleasant gaming experience!
[Bug Fixes]
- Fix the problems of map nodes getting stuck, failing to trigger, or automatically skipping.
- Fix the discovery status of treasure tile spirits in the collection.
- Fix the problem that certain combinations of tiles cannot unlock spirit figurines after being achieved.
- Fix the problem of the backpack tile deck page showing through other pages on some interfaces.
- Fix the problems of unlocking and saving spirit figurines, relics in the favorites list.
- Fix the problem of incorrect difficulty information display.
- Fix the problem that an extra empty spirit figurine is displayed when previewing the cruel zombie boss.
- Fix the problem that destroyed spirit figurines still show in the warehouse.
- Fix the problem that the "Red Skull" doesn't get [Power Up] when drawing a tile after a winning hand and a sequence draw.
- Fix the issue that the game freezes after exiting the forging station without selecting a treasure tile.
- Fix the problem of the spirit figurine slot obtained by destroying the "Lotus Package".
- Fix the problem that placeholder spirit figurines sometimes appear in the warehouse.
- The initially unlocked and newly discovered spirit figurines, sacrifices, and relics do not appear on the final reward page.
- Add the function of continuing to play tiles even after the winning tile slot is full.
- Fix the problem that the sacrifice given by the "Mother-of-Pearl Tile" after a waiting hand is not grayed out.
- Fix the calculation problem of the "All One Suit with Four Pungs" combination.
- Fix the problem of incorrect description display after using sacrifices or character skills.
- Fix the abnormal display of the score on the winning hand panel.
- Fix the abnormal tile face and direction after using the "Herbal Grass for Exchanging Tiles".
- Fix the problem that the number of hand tiles becomes abnormal when clicking a concealed kong during the discarding phase.
- Fix the problem that the talent bonus to the base score doesn't take effect during a game.
- Fix the problem that the boss uses the tile-exchanging skill after the player gets ready to win.
- Fix the calculation problem of the "Double Pungs" combination.
- Fix the calculation problem of "Anger".
- Fix the problem that you can't get ready to win after exchanging tiles with the opponent's tile exchange area.
- Adjust the loading logic of the poison treasure tile special effect.
- Add a special effect for selling sacrifices during a game.
- Fix the problem that Qin Guangwang is unlikely to get ready to win.
- Fix the problem that the double consumption buff still exists after the "Pixiu" is destroyed.
- Fix the problem that the growth progress of the "Pixiu" is not saved after entering a new game.
- Fix the problem that sacrifices obtained by playing mother-of-pearl tiles during a game with "Yinshi Coins" can be sold for money.
- Fix the problem of the "Treasure Vase" giving cursed relics.
- Fix the problem that the base score bonus of the "Egg in an Egg" doesn't take effect.
- Modify the calculation rules of the "Open-Handed Clear" combination.
- Fix the tile-changing problem of the "Fox Spirit for Calculating".
- Fix the problem of over-calculating the base score of the "Three Brothers".
- Fix the problem that the base score bonus of the "Three-Headed Dog" is not included in the current winning hand.
- Fix the problem that the combination display area on the winning hand panel changes to 1 when settling the "Three-Headed Dog" combination.
- Fix the problem that the "Red Dragon" initially shows a +100% multiplier.
- Fix the problem that the progress of the "Red Treasure Ox" is not recorded across games.
- Fix the problem that the "Satisfied Cat" doesn't preferentially attach to tiles without spirit figurines.
- Fix the multiplier display problem of the "Kirin".
- Fix the problem that the character tiles of the "Angry Imp" are not counted as terminals.
- Fix the problem of the base score display of the "Little Mouse".
- Fix the multiplier calculation and display problems of the "Big Elephant".
- Fix the effective effect of egg-type spirit figurines on the map.
- Fix the effective effect of the "Treasure-Bringing Cat".
- Fix the effective effect of the "Money-Bringing Cat".
- Fix the problem of calculating the number of tube tiles of the "Advancing Turtle".
[Function/Interaction Optimization]
- Optimize the event content: Most of the event rewards will be reflected in the options.
- Add special effects to the talent page.
- Optimize the hover effect of soul power and gold coins.
- Optimize the UI of the character selection page.
- Add a sacrifice shop function in events.
- Replace the soul power icon and special effects with green.
- Optimize the buff icons, layers, and hover information.
- Significantly increase the appearance probability of the Phantom Terrace on the map.
- Add a default sacrifice of "Goji Berry" at the start of games with difficulties 1 - 3.
- Add a node movement special effect.
- Remove the "Five-Colored Divine Ox" skill from the Kind Judge in low-difficulty games.
- Temporarily close the "Combination Bounty" system.
- Optimize the character introduction page.
- Add a "Skip" button in the interaction pages of "Underground Vine" and "Enchanting Incense".
- After obtaining a spirit figurine, if there is an empty slot in the spirit figurine slot, prioritize placing it in the slot; if there is no empty slot in the spirit figurine slot but there is one in the warehouse, place it directly in the warehouse; only prompt to destroy the spirit figurine when both are full.
- Add lyrics display on the main interface.
- Add the function of selling sacrifices after getting ready to win.
- Optimize the music when some bosses get ready to win.
Game Content Adjustment:
- Add a mysterious relic of "Moonlight Box Fragment" at the start of games with difficulty 1, which can be used to replace the boss you don't want to play against.
- Add the talent "Prajna Paramita".
- Open up more mysterious relics.
- Update the effect of Obsession.
- Update the effect of the "Seven-Star Lamp".
- Update the effect of the "Auspicious Doll".
- Update the effect of the "Pump Doll".
- Update the effect of the "Seeking Doll".
- Update the effect of the "Scholar Doll".
- Update the effect of the "Ordinary Imp".
- Update the effect of the "Ordinary Doll".
- Update the effect of "Dangkang".
- Update the effect of the "Terrifying Candle".
- Update the effect of the "Lotus Lantern".
- Update the effect of ghost spirits.
- Update the effect of the "Golden Toad".
- Update the effect of the boss spirit figurine "Guiding Ghost Messenger".
- Optimize the skills of the Meng Po boss.
- Optimize the beginner tutorial.
- Change the rank of Pi to 128.
- Add some boss actions.
- Add winning hand-related sound effects.
- Add new spirit figurines "Wind-Generated Fox" and "Young Fox".
- The base score, multiplier, winning hand slot, and estimated total score of the boss are now affected by the difficulty value.
Character Skill Adjustment:
- Optimize the skills of the Black Impermanence character.
- Optimize the skills of the Cruel Zombie character.
- Optimize the active skills of the Greedy Zombie character.
- Add a new character: Non-Touching Zombie.
- Add a new character: Greedy Zombie.
