This update modifies the game's save version number! Previous save files will not be compatible and will be overwritten due to added story content!
Additions
Inputs can now be rebound
Overhauled how contracts are handled
Added support for multiple contracts
Added a bonus contract, featuring 3 new work-in-progress levels with new music
Bonus I "Motel" - Featuring CIVIC UNREST by RudolVe
Bonus II "Power Plant" - Featuring Pawns of Hate by Neon Voxel
Bonus III "Library" - Featuring KRY by WITCHA
Overhauled the swat raid sequence
Added new weather/ambience effects
Updated several existing levels
Updated time of day to be various stages of twilight/night
The screen now pulses red whenever taking damage, and green whenever healing, to better illustrate the difference between enemy blood sprays and your own
Added new props
Added some easter eggs
Added a controls option to automatically pick up items when throwing a previous one
Off by default, turning this on will make the controls more akin to a certain classic
Loading screens now show the title of the level they are loading
Added collectible lore documents in levels
After finishing a level, you can see what documents have yet to be found by checking the contract folder
Overhauled the system for unlocking weapons in the trunk
Previously weapons would have to be discovered (before purchased/unlocked) by completing specific levels
Weapons are now discovered by finding and getting a kill with a given weapon- upon which it becomes available for purchase in the trunk
This means some weapons can only be unlocked by finding them hidden in some levels, rather than just randomly becoming available throughout the game
Changes
When finishing a level your highscore will visible update if you surpassed a previous high score
Random weapon spawns now select from the currently unlocked weapons instead of all possible weapons
Glass walls with doors now generate such that the door is properly separated from the window to be more readable.
Decreased the vision range gained from sitting in a vehicle
Adjusted the tutorial level's 2nd room to be more forgiving
James will now leave in the afternoon during the forest level
Kill and execution count is now tracked per weapon in the trunk loadout screen
Fixes
Fixed being able to interact with the contract folder before Malone introduces it
Fixed clicking on the empty space in the settings panel closing the cassette player in the pause menu
Item pickup prompts no longer appear when enemies grab items, only for players
Fixed the red string in the contract folder not clipping correctly
Fixed the narration text when rook throws the glass not having the narration tag applied
Fixed the health display not updating correctly after switching to a different character in a level
Fixed pausing/unpausing removing cinematic bars in the intro to a level
Fixed the HUD appearing during cutscenes under certain circumstances
Fixed arcade machines being considered a larger obstacle than intended (and resulting in poor pathfinding in certain situations)
Fixed selected character not updating correctly when exiting the bar after being forced to switch characters via a cutscene
Should fix things like the wrong vehicle showing up when playing as different characters
