This update modifies the game's version number! Previous save files will not be compatible and will be overwritten due to added story content!
Additions
Added new levels:
Pit Stop
Added music:
First Strike by TRIPTIDON
Dead For Now by RudolVe
Added range/targeting indicators to the prowler's tail stab
Added outlines to enemies that you are targeting for execution
Reworked Prowler's special diveroll variant
Instead of being able to enter an execution immediately after landing from a diveroll (if you held the button down) the prowler now instantly starts an execution on an enemy they have just tackled, even if the dodgeroll hasn't finished.
This is to discourage dodgerolling repeatedly to knock down an entire room (as this led to uninteresting gameplay) but also increase the hit-and-run effectiveness of the Prowler.
Prowler can now scamper after a diverolling by holding the dive button
The scamper restricts movement but provides more forward speed to close distances with ranged or fleeing enemies.
Added trauma kits hidden in some of the longer levels + earlier levels, marked with green candles
Added dozens of new props, decals, etc. and integrated them across existing levels
Added new vehicle sprites and variants
Added updated placeholder textures for arcade cultists
Overhauled in-world character dialog to be inline with cutscene visuals
Added systems for narration in dialog cutscenes
Added new interactions/conversations with npcs in various levels
Changes
The contract folder now scrolls to the most recently completed contract
Updated rook's sprites to be more in line with his character portrait
Updated glass shattering sounds
Increased the rev speed of the chainsaw
Readjusted various level geometry to have larger pillars for more dynamic lines-of-sight
Added extra walls to fire escapes in Street Ripper to prevent unintentionally falling off the building
Removed the legacy titlecard info from Dead Drop
Changed the final level name
Updated the visuals for fencing
Adjusted the dialog in the tutorial level
Adjusted some dialog in the prologue
Increased the range of the Prowler's tail stab
Dodgerolling into an enemy now knocks them away from you
Increased the rate that combos reward blood slightly
Glass no longer repeatedly plays audio if a checkpoint is loaded and it has already been broken
When waking up in the diner as rook for the first time, the back door will be shut.
Reduced the timeout time for completing a dodgeroll (when failing to fully vault a low object, you should stand up sooner than previously and not appear to 'fly')
Reduced the radius of the light on the neon bar item
Implemented new systems for randomizing flickering light patterns
Interactable items that are 'locked' are no longer considered for interaction/ have their outline displayed
Adjusted timings of text appearing in dialog
Fixes
Fixed choreomania not having a car spawn point
Fixed the car in deaddrop not switching types based on the played character
Fixed the prowler's cutscene after returning to the diner not continuing after taking the pills
Fixed being able to open the contract folder when initially waking up as rook
Dialog text should jump around less when being printed out
Dialog text no longer prints redundant spaces around tags (changing text styles)
Dialog text now considers line breaks as separators for words in addition to spaces
Fixed characters disabling collision with physics objects when knocked down or thrown
Fixed bar island tables from blocking attacks/bullets despite being vaultable
Fixed a bug that prevented story conversations from being saved
Rook can no longer take hostages in the prologue
Adjusted how navigation meshes are generated to prevent enemies from getting stuck on corners
Fixed enemies being able to see through certain props but not able to shoot through said props
Fixed environment ambience not being occluded by being in a building
Improved the shadows cast by human characters
Fixed being unable to execute an enemy if you're holding a swung melee weapon
Fixed enemies being unable to target players that are close to a diagonal surface/corner
Being in an execution now locks you ontop of an enemy (instead of just initially setting your position), you can no longer be knocked off enemies from external forces
Fixed some issues with the chainsaw when you died while revving it
Fixed odd camera behavior while diving during the Prowler's bossfight
Fixed dialog boxes being unable to recognize in-line formatting if the tag is on the start of a new line.
Fixed Prowler's tail being visible while driving a vehicle
Fixed getting stuck repeatedly punching if you attempted to execute an enemy while holding the attack button.
Duplicate states can no longer be added to a single character
Potential fix for 'dead on respawn' errors
Fixed the bathroom cabinet not covering the mirror completely
Fixed being able to use the stairs in Choreomania without killing all enemies
Fixed enemies being able to walk outside in Choreomania
Fixed the final level having the incorrect level data
Fixed the final level having the incorrect cassette
Fixed a performance dip in Deep Pockets
Fixed some open areas having incorrect shadows
Fixed being able to execute rook in the tutorial before intended
Fixed unable to advance prowler's conversation with malone after taking his pills
