Hello, traveler! 🍻
What’s Been Done So Far? A lot.
The Map:
Your drunken playground is a cozy neighborhood, with plenty of small details still to be added (or stolen). Like rubber ducks—can you find them all? 🦆
A bar and a store are still missing—essential stops to keep your booze supply steady. Plans are also in place for a thrift store (where you can sell “found” items from the curb) and a grill (because every drunkard needs a snack).

Stats:
A HUD tracks hunger, energy, and your drunkenness level (BAC). Some tweaking is still needed, but the essentials are in place.
Drunken Animations:
Animations capture the perfect stumbling experience, with more improvements on the way. Soon, walking in a straight line will be just as hard as in real life after a few too many. Naturally, ragdoll physics and slapstick moments are included.
Object Interaction:
Pick up whatever you like—what you do with it is entirely up to you.
Steal from the neighbors? Go ahead.
Rearrange furniture like an intoxicated interior designer? Sounds like a plan.
Fill your inventory with rubber ducks and garden gnomes? That’s an option too. (Seriously, what’s up with all the rubber ducks?)
NPCs:
The neighborhood isn’t empty! NPCs roam the area, though they don’t serve much purpose yet.
Emotes & Interactions:
Basic emotes are in, but interactions with NPCs are still in the works.
What’s Next? A lot.
-A proper main menu
-Endless tweaks and improvements
-More rubber ducks
-And of course, booze. Lots of booze.
-Oh, and those drunken tasks waiting for you to stumble upon.
-Aaaaand everything else.


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