Source: Steam Community (opens in a new tab)
Gameplay
- Completely refactored how shaders work internally, potentially increasing performance. [@flustix & @tetroit]
- Fixed score not being counted up from 0 anymore.
Editor
- Fixed HitObjects unloading too early when zoomed out really far.
Storyboard
- Updated animations to use relative time instead of being absolute, fixing stuff like animations not moving with the elements and more.
- Add OutlineBox to scripting definitions. [@menvae]
- Added a 'missing' texture when the provided one can't be found.
User Interface
- Settings keybinds can now be focused with a controller.
- Added 'Fullscreen Resolution' to graphics settings.
- Changed the dashboard icon to a globe.
- Clicking on a score in the user overlay now opens the corresponding map. [@orwenn22]
- Friends can now be messaged from their profile.
- Multiplayer Results leaderboard entires can now be clicked to switch between the scores.
- When failing to fetch the server info, there is now an option to retry instead of having to restart the game. [@menvae]
- Dashboard now has a 'Mapping' tab showing the upload limits and currently queued maps.
Other
- Updated Translations.
- Fixed sub-directories not being properly imported on linux. [@orwenn22]
- .m4a and .aac are now allowed audio file extensions.