Comrades,
We’re excited to say that Propaganda vs. Zombies is now on V1 and getting close to release.
Over the course of development, we’ve been focused on strengthening the game’s core identity: a deck-building incremental auto-battler / idler where your Propaganda Leader recruits allies and fights zombie hordes while you shape each run through cards, upgrades, and strategic choices. That foundation is the heart of the game, and this next version is a big step toward the full release we’ve been building toward.
With V1, we’ve made major improvements to performance, progression flow, and the tutorial.
Performance
The game now runs much more smoothly overall. We’ve put a lot of work into improving stability and responsiveness so the action feels better during longer sessions, larger battles, and busier moments on screen.
Progression Flow
We also took a hard look at progression. One of our biggest goals for V1 was making the game feel better paced and easier to follow from one decision to the next. That means a more satisfying flow as you build your deck, choose upgrades, and push further into each run.
Tutorial
On top of that, we’ve improved the tutorial to make onboarding much clearer. Since Propaganda vs. Zombies mixes idler, deckbuilding, auto-battler, and bullet-heaven elements, we wanted new players to understand the game faster and get into the fun without unnecessary confusion. The new tutorial does a much better job of introducing the systems and helping players settle into the rhythm of the game. The Steam page describes the game as an idler built around strategic card choices, upgrade paths, and multiple playstyles, so clearer onboarding is especially important for helping new players understand those systems early.
We started Early Access to tune balance and pacing with real player feedback, and the Steam page notes the plan for the full version to expand beyond the current Early Access content with more playable cards, more choice scenarios, and more buffs/nerfs. V1 brings us much closer to that goal and to the version of the game we’ve wanted players to experience.
Thanks to everyone who has been following the project, playing, and sharing feedback. We’re in the final stretch now, and we’re excited to show you what’s coming next.
The full release of Propaganda vs. Zombies is coming soon.
Wishlist it, follow the updates, and get ready to defend Hibura.
