Back with a new vision
Hey everyone, its been a couple months since the last update, in the meantime i've been experimenting with Propaganda VS Zombies and trying to find the path forward for it, I think I landed on something good and fun and would love your feedback going forward!
"Wait this is an idler/clicker now?"
That's right, while originally this game was more of a clicker with you actively choosing your cards, the gameplay didnt seem to hit with the players, so I decided to automate that part away and focus on what I think will make this game interesting: the cards, the synergies you make, and your propaganda allies
Currently we have the core loop ready, You will:
Watch your Propaganda Leader fight on the corner of the screen and gather money and XP
You can use that money to buy upgrades for you (health, reload speed, XP/Money Multipliers) or your allies (More time active, more bullets per shot, bouncy bullets)
Ocasionally you will find rare cards, these cards represent your bullets and the attack you perform after your Leader charges it
You will be able to "Ascend" and lose all your cards, current money, upgrades, and XP
In exchange for Ascension you'll get Elite Coins that you can use for Permanent Upgrades like better cards unlocked, player auto moves, freeze all enemies.

What's next for Propaganda VS Zombies? (Roadmap and 2026 dev cycle)
With this rework almost done, what is left is:
More polish and game juice
New EXCITING Cards (Freeze all enemies, lightning damage, summons)
MacOS and Linux native versions
More Variety! Boss enemies, upgrades more fleshed out, ascension + prestige (start from the beginning again with big bonuses, and palette chooser)
