Hello everyone!
First off a small request - if you haven't already, please take a few seconds to leave us a Steam review. As a small indie team it helps out more than you can imagine with getting the game in front of people!
This patch sees us introduce two new Relics, the Hollow Hand and Ivory Pawn.
Hollow Hand (& Sated Hand)
We've implemented the first of our relics that transform. This will be a recurring mechanic and we're excited to add the first one to Early Access. These relics represent powerful upgrade paths, or even a price to be paid, in order to access their late stages. You'll see ones with multiple stages in the future, but for now, meet the Hollow Hand.

Can you feed the Hands insatiable hunger for Dice and survive? If so you'll be rewarded with it transforming into the Sated Hand!
Why would someone gift Death their severed hand? Stop asking questions.
Ivory Pawn
The other Relic joining the game this patch is the Ivory Pawn! This helpful little fella will stop Death obliterating your life totals with Poison stacks, and if you pair it with a certain Rook, it will even turn it against him, dealing damage.

Fixes
A lot of minor fixes have made their way in. A few highlights include that your chosen speed option will persist between runs, no longer needing to be set every time you return to main menu! (You'll still have to toggle double speed when starting a run once).
We also fixed a couple of tech debt issues regarding people who bought the game prior to cloud saves being enabled sometimes not getting their correct saves on Steam Deck. This should also address some resolution reset issues.
Other than that the bug fixes were sadly quite boring this time, lots of scale fixes on minor assets and backend stuff.
