Hello everyone!
Today we put live what is most likely the biggest update of Early Access so far! If you've been waiting for a moment to hop back in and try the changes that we've introduced through the first month and a bit, this is a good one!
Of course this is an update with a lot of moving parts and balancing, so we appreciate all of your help in testing it. Don't worry if things seem wonky at first - there'll be tweaks to come.
New Difficulties - 2nd & 3rd Circle added
We've added the first two difficulties above the base game! As you may guess from their names, there's a lot more to come.
These difficulties come with a variety of challenges introduced to intensify your game against Death. There's also a couple of boons for the player too though - but be warned, these will prove a challenge!
We'll let you find out for yourself what changes as you unlock them, to do so you need to defeat Death in the prior level (defeating the base difficulty will unlock 2nd Circle mode)
Healer Cauldron Revamp
The Healer's Cauldron went live in it's most basic form that was left over from the Alpha of the game. Today she gets her true cauldron! Now, it will properly reward you for investing in it over multiple turns by upgrading the tiers of ingredients she has inside. It also now has access to it's first rare ingredients that can prevent you taking damage or even stop you fumbling! There's more to come in this regard, but for now there's actually a reward in building it up before use.
Relic Changes
We've made a few changes to Relics just to improve game flow and strategies when picking round by round.
Envenomed Blade has been reworked slightly - it is now a Common, and provides a 33% increase to all Poison applied to Death by the Player. However, it will Poison you for 8 each turn! Better stock up on those Herbal Remedies...
Hunt Trophies & Last Stand are now Rare - These are relics that make more sense once you've picked up a few things to work with them. To make that smoother for newer players, they're now Rare
Emerald Ring is now Common - Way back when, Emerald Ring was one of the strongest relics in the pre-Alpha. It's rarity reflected this. But we live in a new world with Blasting Charges and Pickaxes flying everywhere, so we've made Emerald Ring a common to help Poison strategies get off the ground a little easier
Naturally with an update of this size, there's a tonne of bug fixes and minor tweaks on the backend. Please keep up the active bug reporting and jump in the Discord to chat with us if you haven't! You'll find a link on the main Steam Page or pinned on the Community Forum.
Good luck & have fun in the new difficulties!
Sea Glass
