❄ Demo V0.2.7.2 Patch Notes ❄
This update added fire barrier, new location (hill), autosave, reworked travel time and more bugs fixes!
Gameplay
Added
Added fire barrier mechanics

Added new location: Hill
Added autosave system
Fox carcass weight now updates correctly after harvesting
Added monologue + SFX warning when Condition drops to 25% or below
Added “near death” counter displayed in the Game Over screen
Clothing can now be repaired using either Scrap Cloth or Cloth or Tarp Scraps
Bedrolls can now be repaired using either Cloth or Tarp Scraps
Added Pen
Added Charcoal Pencil (crafted with charcoal)
Added Toothbrush
Added High-Ground Moss
Added Tarp Scraps
Added fire barrier animation
Updated / Reworked
Travel time is now calculated using Dijkstra’s algorithm
Harvesting now yields a random amount of resources
Different repair materials now restore different durability values
Combat hit/evade probability rebalanced
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UI/UX
Added
Added Credits page
Updated / Reworked
Updated “per turn” in Affliction descriptions to “per 15 min”
Updated “hrs/mins” to “hr/min”
Reworked upward/downward indicators for Needs and Condition
Updated Game Over screen “Click to Skip” to match Chapter cutscene style
Updated minor spelling in the “Set as Active Objective” notification
Repair page now displays how much durability each material restores
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Bug Fixes
Fixed issue where replacing equipped clothing caused the old equipment to remain flagged as “equipped”
Fixed “Add card to cook” label not updating when no items were available after building the cooking stand
Fixed spoiled items in Campsite teleporting to the active location’s Loot Pile
Fixed fox carcass details not opening
Fixed carcasses stopping their rot progression after first harvest
Fixed cooking timer not updating after dismantling/building the cooking stand
Fixed Drying Rack being uncraftable due to mandatory cured guts
Fixed objectives sometimes getting stuck as Active Objective if the game crashed or was force-quit
As always, we’d love to hear what you think. Join our Discord and tell us how your latest run went.
