❄ Demo V0.2.5 Patch Notes ❄
This update revamps cooking, improves survival balance, adds clearer feedback (icons, flashes, SFX), and fixes several crashes and edge cases. Thanks for all the reports and playtime!
Gameplay
Cooking revamped: food is now cooked directly at the campfire instead of via crafting.
Added Frozen Potable Water and Frozen Unsafe Water.
Removed Day 1 midnight campfire auto-extinguish event (to avoid confusion).
Activities rebalanced: timings now feel more realistic (e.g., drinking water now takes 3 minutes instead of 15 — no more leisurely sipping!).
Small carcasses (rat, squirrel, fox) are now movable.
Partial harvests enabled for fallen/dead trees and large carcasses (bear, wolf, fox) instead of one massive 4h+ action.
Campfire warmth increased by 5°C to avoid freezing near fire.
Bedroll warmth buffed to prevent freezing while sleeping.
Crash Site exploration cap removed.
Woods: guaranteed minimum of 2 item types per explore, improved wood drop rates, and capped at 1 cigarette butt.
Torch objective renamed from “Equip” to “Light.”
Starter Campfire now defaults to Torch as the first item.
Tool order for opening cans updated.
UI/UX
Objectives system:
Completed objectives cannot be re-added as active.
Completed objectives now auto-collapse.
Objective text auto-scales to fit.
Tooltip system overhauled: tooltips auto-fit text length (afflictions, sleep, categories, wiki, etc).
Insufficient material/tool tooltip now links to Wiki on click.
Harvested items auto-scroll into view in loot containers.
Over-encumbrance icon added to top-right afflictions panel.
Needs/conditions indicators added:
Up/down arrows show changes each turn.
Flashing warnings when needs/conditions <25%.
Flashing icon for over-encumbrance.
Sleep popup description updated; warmth bonus/punishment displayed.
Card movement controls improved:
Existing Shift + drag and Shift + right-click still work.
Added middle mouse click to move a whole stack.
Added right-click + drag to move a whole stack.
BGM volume reduced across the board; Crash Site music made less piercing.
Added dusk and morning SFX.
Added SFX + notification when items break or rot.
Bug Fixes
Fixed dragging cards left↔right multiple times sometimes freezing the game.
Fixed equipped items being incorrectly counted toward backpack carry weight.
Fixed crafting with multiple firewood types not auto-switching when one type is consumed.
Fixed pluralization issue on hrs/mins labels.
Fixed completed objectives monologue missing punctuation.
Fixed tooltip persistence after hovering buttons (location/crafting/affliction/equipment).
Fixed food poisoning bug that incorrectly increased sanity drain rate when triggered multiple times.
Updated various event monologues; added new ones when needs are depleted.
As always, we’d love to hear what you think. Join our Discord and tell us how your latest run went.
