CREATE. RIG. ANIMATE.
A major Desktop Engine update is here!
This update expands the characters you can bring to life, introduces a built-in humanoid rigging workflow, and gets you into Desktop Engine faster than before.
MESHY MODEL SUPPORT
Desktop Engine now offers improved support for character models created with Meshy.
Import your Meshy characters with improved model and skeleton detection, then bring them directly into your Desktop Engine animation workflow.
Improved compatibility with Meshy character models
Better automatic model and skeleton detection
A smoother workflow from import to animation

BUILT-IN HUMANOID RIGGING
Models without a ready-to-use skeleton can now be rigged directly inside Desktop Engine.
Use visual markers to define the character's body, choose an A-pose or T-pose, review the detected bone map, and generate a humanoid rig. Once the rig is ready, you can continue directly to animation.
Guided visual marker placement
A-pose and T-pose controls
Humanoid bone-map preview
Automatic skeleton and skin generation
Direct transition into the animation workflow
FASTER STARTUP
Desktop Engine no longer makes your local character library wait for optional Steam services to finish initializing. Your available characters appear sooner, while clear loading indicators show which models are still being prepared. Less waiting means you can start creating faster.
ONE MORE THING: MINIMALIST DESKTOP

Our newest application, Minimalist Desktop, now has a live Steam page!
Minimalist Desktop adds a calmer and more intentional workspace on top of Windows. Launch your apps in a customizable 2D or 3D environment, use widgets and animated wallpapers, and interrupt doom-scrolling with the built-in blocker.
Wishlist Minimalist Desktop on Steam:
View game page
THANK YOU!
Thank you for supporting Desktop Engine. We look forward to seeing the characters you create with the new Meshy support and humanoid rigging tools!
Please continue sharing your feedback and creations with us.
