Hi everyone!
A few gameplay changes today. Some new context graphics and a couple changes to game mechanics for magic shields and item costs. Plus the usual batch of fixes.
Fixed
UI
Fixed an occasional issue where the codex would not open in waypoint stages.
Gameplay
Improved reliability of auto-pausing when window is backgrounded, if setting has "run in background" disabled.
Fixed an issue where critical knockback would sometimes affect an enemy beyond the initial critical hit.
Added
UI
Enhanced off-screen radar for enemies, showing a ghost image of the specific enemy's sprite.
Added a visible cursor shake when attempting to buy something from a shop but the transaction is declined due to not having enough gold, or buying a heart at full health.
Graphics
Added sprite borders to give more visibility to abilities and damage effects.
Changed
Graphics
Updated enemy spawn animations.
Gameplay
Rebalanced item costs in shops.
Updated stage decorations in slime boss, goblin boss, and forge boss stages.
Raised gold loot tables for normal chests from 3-6 to 5-8, and solver chests from 5-15 to 7-15.
Lowered starting stamina for Roland from 4 to 3, and for Oliver from 5 to 4.
Updated how magic shields work. Instead of a 20 second timer, they now have 10 units of power. Each reflected enemy will drain 1 power until it is depleted and disappears.
First purchased Active Relic now automatically equips to relic slot when acquired or purchased.
-Offhand
