Hi everyone!
Today's update is a big art update. I hope the changes lend to a more unified vibe. A few item balance changes and bug fixes as well.
Fixed
UI
Extended transition time to demo end cinematic to allow for loading.
Graphics
Fixed a sprite layering issue with a building on the City Center stage.
Changed
Graphics
Updated background sprites with softening overlay to allow primary sprite colors to pop.
Updated enemy sprites: skeletons
Updated stage object sprites: skulls, hearts, keys, armored hearts, chests, crates, fire bombs, gold/gems, item orbs, shield orbs, stamina orbs, thrown axes
Gameplay
Updated and balanced item abilities:
Bramble Boots: Added stamina up
Heavy Medal: Added stamina up
It Pinches A Little: Removed stamina down, added stamina up
Free Piercings: Added stamina up
Sharpfang: Added stamina up
Poisonleaf: Added reach down
Goblin's Breath: Removed knockback down, added reach down and knockback up
Corrosive Touch: Added knockback up
Heat Fang: Added knockback up
Crystal Crown: Added strength up
Stormbearer's Blessing: Added stamina up
Mighty Roar: Changed from common to uncommon, added strength up
Black Pepper: Added reach up
Flex Appeal: Added reach down
Liver Let Die: Added knockback up
Broken Lyre: Added stamina down
Mustachio: Added reach up
Forgotten Edicts: Removed knockback down
Mascot Mask: Changed from common to rare, removed knockback down, added knockback up
Fevered Shroud: Added luck up
Updated hits required to break destructibles:
Large crates from 10 to 7
Small crates from 6 to 5
Food Baskets from 5 to 4
UI
Update Steam wishlist url.
Updated tutorial wording.
Updated Mystic Bazaar stage description.
-Offhand
