Hello, it's been a while...
It's been a long time since we last greeted you.
We apologize for not sharing updates over the past period.
During this time, we've been working to secure development funding and, at the same time, focusing on enhancing the overall quality of our game design.
Although there wasn't much visible progress, it was a meaningful period for solidifying the foundation of the game.
Design Improvements: Strengthening the Roguelite Identity
Previously, our game placed a bit more emphasis on survival and exploration elements.
However, based on feedback, we have refined the design to be more faithful to the roguelite genre.
We've clarified the game loop to deliver a new experience each time you play,
and also strengthened the connection between character progression and the world.
We are confident that these changes will be meaningful for players.
Village System: Heart of the Adventure

The "Village System" we introduce today is a new core element of our game.
This area serves as a safe haven without combat, where you can stay and interact with various NPCs to unfold stories.
As your adventure continues, the village will also change and grow together.
You will see NPCs strolling around, buildings improving, and the overall atmosphere of the village evolving.
Through this, you will be able to sense that your journey is truly impacting this world.
This medieval fantasy village, depicted in a cute graphic style, will offer a mysterious atmosphere
and become a special place of rest for weary adventurers.
Future Plans
Going forward, we will provide development updates more frequently.
We plan to continue sharing regular progress reports.
We will do our best to create a more valuable game that rewards your patience.
We appreciate your interest and support!
With gratitude,
Luminous Tales
