Hello, this is Luminous Tales.
Thank you to everyone who played the demo during Steam Next Fest.
We are working hard to improve the game by taking your valuable feedback into account.
Below are the changes made based on the feedback and additional features that are scheduled to be fixed.
Thank you.
Bug Fixes
- Improved interaction with box props
- Fixed issue where skill smash attack power was not applied
- Fixed issue where skill power smash attack power was not applied
- Fixed issue where the attack power of the Nature God's Deer was reset to 0 during Phase Shift
- Fixed issue where the death animation of the Nature God's Deer was skipped
- Fixed issue where the Nature God's Deer could be blocked by vines during a charge
- Fixed issue where movement continued when placing a tent/campfire while moving during settlement
- Improved game pad input for changing skill equipment
- Fixed "Exit Menu" text
- Fixed issue where clicking "No" on the "Type" pop-up in the menu would cause the game to become unresponsive
- Fixed description text for the Wagon Adventurer
- Fixed issue where some boxes could not be accessed
- Fixed some steep slopes on some maps
- Adjusted the timing of vine sound output
Numerical Adjustments
- Lowered the maximum stack of Nature God's Blessing to 5
- Modified so that the Nature God's Blessing stack can be increased with skills
- Increased the movement speed of the player and wagon
- Improved player evasion function
- Lowered the health of the Nature God's vines
- Reduced the attack power multiplier of the Nature God's Deer's charge
- Developed HP/MP/SP recovery function when moving through the player's gate portal
- Developed player save function and HP/MP/SP recovery function during sleep
- Increased monster density
Content Addition
- Implemented the Nature God's Deer magic circle pattern
- Implemented input device switching function
- Added general attack effect for player's close-range weapon
- Developed effect output function when the player attacks
- Developing evasion effect "Dash Dust"
- Developing evasion effect
Other
- Fixed the operation of the Wagon Jam function during settlement
Planned Updates
- Simple mini-map function
- Visual key guidance function
- Placement of signposts to guide the way
- Time stop function when leveling up
