While it may be April Fools Day, this patch is no joke!
Let's give you a rundown of what's been changed and how it will effect the game.
Updates:
- Adding two more volume sliders to control for music & SFX separately
- Adjusted the the tutorial of the game to be more smooth & easy to follow
- Improved the gameplay of most enemies in the game, including updating the visual feedback of the airship and coal cart bosses
- All levels received gameplay tweaks to checkpoints, healthpack placement, enemy activation, some minor layout changes
- The sword received a buff to its basic attack, and now its 'max attack' has 360 degree radius & improved feel
- Added screen mouse-lock
- Destructible objects now split into less pieces to help with performance & exploits
- Improved some VFX with enemies and weapons
- Minor update to the menu UI
- Slightly updated some item tooltips to be more readable and more accurate to gameplay
Bug Fixes:
- Fixed many issues related to the saving of the game and loading of checkpoints, including enemies breaking, weapon disappearing, dash not working, etc.
- Fixed a bug where the main menu would freeze animations upon opening other menus
- Fixed items sometimes disappearing after pickup
- Resolved an issue where the player would keep attacking after dying
- Fixed the blockus enemy still having a collider briefly after dying
- Fixed an issue where enemies could be bumped to non-playable areas.
- Healing auras are now consistent with intended radiuses from the curio turret enemy.
- Fixed UI-breaking issues that were sometimes caused by loading the next level
Please also note that the update will reset game progress, with the expectation that progress will reset at least once more for the 1.0 release.
Thanks for all your feedback so far, please keep it coming! Your feedback is directly helping improve the experience of the game, and the development team is actively monitoring it.
Thanks for playing, until next time!
Clockdrive Games
