Hey I posted an update which will mostly fix bugs:
- Cracks in the landscape reduced
- Weapons bugs resolved
- The memory footprint is reduced
- Speed improvements
- The algorithm which creates the rivers is updated (new world generator)
- The placement of the animals is updated (they now spawn in specific regions)
- We can now generate patches for the game faster.
- Fade in / fade out of the plants on the landscape
- "Allow Undead" switch is corrected
Hmm, I seem to have introduced some rendering bug in the last days (it is a little bit too bright). I will try to find a solution and then post a new update next weekend.