New Homepage
Hey guys, perhaps you live in europe or you know what is going on here: The new data protection ordinance law becomes law this friday (DSGVO).
As I had to update the homepage anyway I create a complete new one which contains now a reference of all available game entities. I also updated the presentation, the links, the modding informationl and the gallery. Instead of WordPress I now use a software which I developed for my master thesis in mathematics to create the homepage.
Check it out: [url= https://www.staudsoft.com/index.html] www.staudsoft.com [/url]
And regarding the DSGVO: I do not collect any data of you. So I had not much work with the new data protection ordinance law!
New Version
As demand I uploaded the current development release to the "developer_build" branch. So you need to switch the branch to test it. The reason for this is simple:
- This is not an official build.
- There are still many bugs which need to be resolved
- It could damage your maps! (read below why this is not a problem)
Because of the last point it will NOT use the default map folder. Instead it will create a new one. So you will NOT see your normal maps in the loading window. In order to load them you need to manually copy them from the "maps" folder to the "unstable_maps" folder. Or you can create a new map!
So this version is only for you if want to test out my current development version. I plan to update it more often as the release version.
Change log:
- Switched from 32bit float to 64bit floating point (this will allow much larger landscapes). It will still work on 32bit systems!
- Smooth fade-in/fade-out of the landscape
- New lighting rendering system (which is much faster and improves the visual appearance)
- New far landscape (You need to generate a new map in order to be able to see this)
- Lots of bug fixes regarding modding support! The youtube tutorials will now work
- CPU, Keyboard, LCD (but they are contain bugs)
- Really cool new dungeons (with dirt, chests, furniture, monster, plants, better layout, new automatically generated rooms ...)
- Improved navigation system of the monsters
- Improved multiplayer mode
- Improved speed of the animation system
- There are traps, new doors, new crafting objects, rail roads ... and so on but the recipes are not implemented yet!
- Improved the visual programming language
- Switch from Java to Lua as scripting language (but still need to test it)
- It should rain!
- And a lot of other stuff!
So you if you are interested you can test the version. Else simply wait for the next release!