**Experience Optimization (Story Mode Type, Controller Vibration, Combat Class Tuning, Overall Optimization):**
※ A new controller vibration feature has been added to optimize impact feedback. Currently, it is integrated with two weapons: the Mo Dao and the Leg Blade. The intensity of the vibration can be adjusted and turned off in the settings panel according to personal preference. Over the next two days, we will add vibration feedback for the War Drum and optimize the vibration experience for the Mo Dao and Leg Blade based on player feedback.
※ A new combat difficulty option has been added in the settings, allowing players to switch at any time. After switching, the "Phantom Walk" difficulty will significantly increase initial attributes to help new players become familiar with the game.
※ A new story frequency option is now available in the settings, allowing for easy switching. After switching, the chance of encountering "Remembrance" doubles, enabling players who prefer the storyline to collect content more quickly.
※ The generation of spirits from certain spikes has been optimized to occur beneath the most recent enemy target.
※ Optimized the performance of the Qiantang Dragon Lord under Weapon 2, with randomly generated drums prioritizing throws towards the nearest enemy target.
※ When players of the Water Element cast the Celestial Soul skill, the Celestial Soul skill will also be duplicated.
※ Optimized Li Jing so that summoning treasures no longer requires the consumption of spirit.
※ Added a cutscene to mark the beginning of Chapter 3.
※ In the Remembrance where fireworks are exchanged for the Mo Dao, the required number of fireworks has been changed from 30 to 10.
※ The reward room for the three-choice bonus has been changed to allow the selection of relics. (This optimization for relics is temporary for today; in the future, we will allow multiple selections for relics to give players more choices, and we will also optimize the display of relics to make obtaining and viewing them clearer).
**Bug Fixes:**
※ Fixed an issue where the calculations for lunar phases and remembrance refreshing could become disordered under special circumstances.
※ Fixed a sporadic issue where room rewards would not refresh.
※ Fixed a combat freeze issue that occurred after a wood-type build was established.
※ Corrected an issue where the poison mist from the poison class appeared to float in the air.
