Visuals & Lighting
Major lighting pass across maps, enemies, shrapnel, and effects.
Fog density reduced; new adjustments to turret and enemy lighting.
Added/adjusted lighting for explosions, shopkeepers, beams, and temp zones.
Improved freeform lighting on map obstacles.
Bug Fixes & UI
Session Review now shows only Sector ID, Map name, and overall grade.
Fixed issues with nebula reports (accuracy not loading in some cases).
Fixed SuperTemp zone interiors looking too "blob-like" when overlapping
Fixed multiple lighting issues across enemies, bullets, maps, and temp zones.
Fixed unstable energy bursts hitting multiple times at once.
Gameplay & Balance
Splitfrost shrapnel is now tracked as part of Accuracy score.
Thermal Accelerator circuit now only boosts matching weapon type.
Destroyers speed slightly slowed.
Cheers!

