Hi everyone!
Planned Demo Release Date - Updated 8/28/25
Update: To add some more polish and balancing we're going to push our demo out just a bit. We're aiming for September! Thanks!
Old: We're aiming to release our demo August 29, 2025 and are super excited to get feedback! The Steam page will be up soon.
Sector VFX
We've added new themes for Sectors depending on whether or not they're hot or cold:


New Trailer Soon(TM)
Along with our demo a new gameplay trailer will be uploaded!
Bug Fixes and Improvements
Controller D-pad menu navigation in menus now supported
Hot, cold, and neutral themed maps – environments now better match their zone type.
Steam Cloud save support enabled
Shimmer fx on certain level-up choices – thermal level-up choices are now more obvious.
UI scaling overhaul – menus, HUD, and tooltips now scale properly at various resolutions
Cleaner tooltips – smaller, delayed, and less intrusive
Boss fight UI updates – smaller warnings, better health bars, and bosses can now be frozen/overheated more easily.
Pacing tweaks – faster early leveling and shorter enemy stagger times
Controller stability – PS4/PS5 controllers now connect via Bluetooth without switching input modes mid-game.
Enemy movement – mosquitos no longer jitter, and magnetic fields no longer yank wall-clinging enemies off surfaces.
Repulser blast – knockback now behaves as expected.
Shops – tightened up collision boxes with purchasable items.
Foggy maps – now actually have fog machines for better atmosphere.
One Year of Progress
We recently uploaded a video showing the progress on our game over the last year:
Cheers!

