Major Update to Sectors
We overhauled the way Sectors are created so they're created by hand with just a touch of procedural generation. Prior to this, Sectors were mostly empty rooms with enemies spawned in at partially randomized places.
Now, instead of having empty areas to start with we can have much more fun creating cool, challenging maps like this!

Or this:

Or this!

New Features
Thermal Enemy Weaponry
Enemies can now fire cold, hot and neutral temperature bullets!

Thermal Shields
Your ship can now use it's current temperature to create a bullet shield! This can be used to block enemy bullets of specific temperatures. Using your bullet shield moves your ship temperature towards neutral quickly so use it wisely!
A cold shield is created when your ship temperature is chilled and a heat shield is created when your ship temperature is heated! More on this soon as we continue to polish it.
Additional Changes
- Boost ability can now be upgraded and is used like Dash
- Shrunk the hurtboxes on player ships to make it a bit harder for the player to get hit
- Player ship temperature is no longer reset at the end of a sector so it can be carried into the next sector
- Updated bounce weaponry so it can't get stuck on the wall in some cases
- Enemies now "sleep" for just a moment when player enters so the player doesn't get attacked when portaling into a sector
- Adjusted the positioning of some player ship weapons to make them easier to use
