
The game is scheduled to launch on April 8th!
Thank you all for your feedback over the past weeks!
During this time, I have fixed numerous bugs and taken some of your suggestions into account.
Aside from bug fixes, here are the main changes:
Druid Class Overhaul:
- The Druid class tended to become weaker in the later stages of the game, so I have adjusted their skill list to allow them to cast more offensive and control-based spells, as long as they align with the concept of natural forces.
- New spells include Fire Storm, Blizzard, Acid Wave, Stinking Cloud, Cloudkill, and more.
- Additionally, their shapeshifting ability has been enhanced—transformations now have the [instant cast] trait, making them more flexible and powerful in combat.
Animation Adjustments:
To better depict bite attacks, animations for certain beast attacks have been modified.
Additionally, some skill activation animations have been replaced for smoother visual transitions.
Difficulty Adjustments for Higher Difficulties:
Based on player feedback, enemy attribute scaling in Hard and Torment difficulties has been adjusted:
- In Hard mode, the attribute bonus (excluding HP and MP) has been reduced from +15% to +10%.
- In Torment mode, enemy debuff resistance has been reduced from *75% to *85%, and critical resistance has been lowered from 25% to 15%.
- Additionally, the number of extra buffs granted to bosses in higher difficulty modes has been reduced.
Thank you all for your continued support!
