back at it with a new QoL patch! lots of small things to see here.
as I said before, I'm going to slow down on updates for now so I can focus on actually working on new stuff for the full game, I'm really excited to show you what I have in store for you guys, see you soon :)
changes:
- Bottle of Caps now gives between 1 and 15 Bottlecaps when destroyed
- new animation for when the Bottle of Caps is destroyed
- you can now hold R to restart a run
- introduced the keyword "exhaust" for dice that disappear until the end of round when rolled or when a certain condition is met (ivory die, isaac's die), just to clean up descriptions and make everything more consistent
- added "ghost die" as a keyword to the info menu
- you can now press right click, escape key or b button on a controller to cancel an active ring's effect during a roll
- gilded Lucky Ring now works as intended (gives 2 rerolls every reward selection)
- tweaked a bit the face multiplier sound effect to make it less annoying on the ears
- changed the "can't use here" text that appears when using a card in an incorrect place to "can't use right now"
- the game won't be saved if you exit during starter pack selection (as it caused some problems and was pointless anyways lol)
bugfixes:
- fixed a memory leak that happened when applying several effects to the same die in a very short period of time
- The Hermit boss made Electric die's area bigger than intended
- The Hollow boss would give you a Hollow die right upon entering the room
- ghost dice would become permanent when saving and reloading
- dice on the main menu could be clicked through the game's logo
- fixed a crash when using controller on the changelog menu
- isaac's die didn't work on unbalanced die
