oh boy this is a big one! this update basically focused on making a smoother experience both for experienced and new players. there's a lot to unpack here, so let's get rolling!
new features:
- added starter packs. when starting a new run you will now be able to select a random booster pack before round 1 (although some like rare dice and rings are banned), to kickstart your run and make the beginning a little bit easier. this is something I thought a LOT about, and decided to stick with it because the game being too hard is one of its major criticisms right now. I know some of you already know the game back to back and this is may seem pointless or unnecessary to you, so keep in mind two things: 1. I added a skip button for those of you that want to make the game harder on yourself, 2. the full game will include "ascension" levels that are MUCH harder than the base game, so the base difficulty being just a bit easier I think makes a lot of sense. as always I'm open to feedback, and especially with this, so let me know your thoughts :)
- added info menu, hover and hold shift over an item with any keywords (like face, extra value, destroy, etc) in its description to show in-depth explanations. meant to make crystal clear how some mechanics work and so new players can make better decisions
- added a button in the map to skip straight to the Face Boss. this only appears whenever you meet a certain threshold of score within the face, that being 1,500 for F1, 25k for F2 and 500k for F3. this is intended for speeding up runs that are already "won" and where you don't feel like trying to get a better build, since those always end up with you wasting all of your rolls in order to advance quicker anyways
- you can now view area range as well as the new info menu in end of round rewards
changes:
- cupidie area range reduced to make it more viable
- when rolling the dice on the map you can now more clearly see which dice matched the faces you were asked for
- granite die now has a face animation
- added a little tooltip in magic rooms to clarify which enchanment your dice already have (if it has one)
- bottle of caps with "eternal" enchanment now won't break nor give you the bottlecaps when rolling a 10
- smiley face ring buffed from +6 to +8 extra value
fixes:
- beating a boss with an unlock on face 3 wouldn't give you the achievement
- fixed some stuff not unlocking if you had tutorials disabled
- developer ring turned 1s into 20 instead of 10
- fully charged enchanted dice wouldn't appear with their usual green color tint
