Hello everyone!! First of all, thank yall so so much for the 5,000 wishlists on steam! it is a mindblowing number for me tbh, keeps me going! :) Also, the DEMO has a dedicated page on Steam now, wohoo! this basically means you can now leave reviews, so go do it if you haven't already, so we can trick Steam's algorithm into making more people addicted to dice...! in other news, this is the first patch to get an in-game changelog so, hello everyone, I'm inside my game!
anyways, I've been working on a pretty beefy patch these past few days, so let's get the dice rolling
EXTRA VALUE CHANGES:
- extra value added on the table while a roll is going is now also added to the current score of that die. this effectively buffs everything that gives EV on table like bandaid, d8, d10, d7, etc, but also makes the mechanic a bit more clear to understand for new players, lmk what you think! I also nerfed some dice/rings related to EV to match with this new approach as they would be too broken in their current state (tho they're all really buffs at the end of the day, given how the system works now, so don't worry too much about them)
- bandaid ring nerfed from +3 to +2 extra value
- paper die nerfed from +10 to +5 extra value
- suit die's diamond face nerfed from +12 to +6 extra value
- smiley medal nerfed from +10 to +6 extra value
- cosmic die no longer gives +42 extra value when rolling a 42 (just the 42x mult)
- ascendant die gets its extra value AFTER the score has been given, so essentially works the same as before, as the change would make a busted die even MORE busted lol (actually it IS a buff since it now takes into account stamp mults, whereas it didn't before)
QoL:
- you can now hold your mouse over dice to select them faster
- fully charged dice color tint is now lime green instead of yellow, for consistency sake
- updated ''die of dice'' description to include its possible outcomes
- new option for disabling screen shake in the settings menu
- new option for disabling tutorials in the settings menu
- added ingame changelog
- background completely stops now if you turn speed all the way down to 0%
- shops now display how much will the next map roll cost if there are any rewards
- ''The Cautious'' boss makes extra value display as negative now, so you don't forget what it does ;)
OTHER CHANGES:
- the ''deck'' is now called ''dice bag'' everywhere, just to be consistent
- added a small animation for when the dice score bubble pops up
- ''Area ring'' is now called ''Aura ring''. guess it did some aurafarming
- updated some descriptions
- removed extra value and enchantment tutorials, to speed up new players experiences
NEW ANIMATIONS:
- bandaid ring, ascendant die, equivalent link
BUGFIXES:
- fixed a visual bug when using a reroll card on a ring offer
- fixed small map visual bug
- paper die and fire die wouldn't activate with the loyalty effect
- fixed game freezing when rolling isaac's die + equity ring
- dice on fire didn't display their animation properly (technically a new animation but it was always intended to happen lol)
- hand squiggle animations weren't playing during some events
