Hello! First of all, I wanted to thank everyone that has tried out the demo of Dice A Million and has wishlisted the game, all the support lately has been mindblowing. I was expecting to maybe hit 1,000 wishlists by summer but the fact that we did it not even a month after the demo release is just something I definitely didn't see coming. ANYWAYS, enough talking about these numbers and let's talk about the numbers you like better... In celebration for the huge milestone I'm going to talk a bit about the development of the game and when to expect the full thing. so let's go!
DEMO OVERVIEW
So it's been almost a month since the demo launched, and it's been so cool seeing all of you reach crazy scores with amazing and thoughtful synergies. There's been a pretty active discord community (here's the link if you want to join us!) telling me some QoL stuff to improve the game and sending me bugs to fix. Some Youtubers and streamers also played the game on their channels, it's been a surreal experience watching people play and tinker with stuff I've made here in my bedroom, so wether you're a content creator, a normal player, or just someone who wishlisted the game, thank you. It's been giving me all the energy I need to make this game the best I can.
Also! I've seen some of you try to reach the 1M score objective at the Face 3 door. This is obviously meant to be an impossible roll that you'll be able to win in "another way" in the full game, buut since a lot of you are trying to do it, I'll most likely make it an achievement, as I think it's a fun secret challenge. You can try in the demo, but you won't get anything (just so you're not disappointed lol)
WHAT'S NEXT
In the meantime, I've been working on a lot of stuff for the full game, and boy I've been pretty busy. I've been working on new dice, rings, bosses and most importantly, I've been working on [REDACTED], one of the three main [REDACTED] that you'll see in the game. It's been so fun watching my playtesters experience this for the first time (they thought it was HARD >:D)

About dice quantity... the full game currently has 77 dice. They're a lot, yes, and I'm really close to the goal I had (which was 100). But I think I'm raising that bar by a lot. See the thing with Dice A Million is that given the nature of the game, you see a lot of different dice during a single run, compared to other roguelikes, where you see a lot less items, and that ofc makes it seem like there aren't that many. So for that reason and to add more variety, I'll probably make a lot more of them and try to aim for 200 at least, I've though maybe that would be too much of them (keep in mind most will be locked from the start), but I don't know we'll see.
Here's one I really like that I teased on the Discord server

Also I wanted to talk briefly about NaNeinf. You may have seen that word around if you've been active on the community or if you managed to get it yourself, but either way, that's basically an expression meaning "Not a Number to the power of infinity" that computers have for when you reach the highest number possible, which in this case is Xe308 (basically any number followed by 308 zeroes...) I've been looking for ways to raise this ceiling so you can get higher scores, and I think I've found a way. Don't take my word on this cause it may just not be possible, but we'll see.
WHEN
A lot of you asked me when the game's coming out and... the truth is I don't really know. I'm working A LOT to get it done by this year, which I'm 90% sure that will be the case (that 10% is cause you never know!), but I'm still not sure what the timeframe will be. What I CAN tell you is that I'm aiming to participate in this summer's Steam Next Fest, meaning I'd have an update for the demo. Still not sure what would that include but yeah definitely something. HOWEVER, there's a possibility that when summer comes I feel the game's still too far away from release, and in that case, I'd postpone it and participate in the following Next Fest during the winter. (Still would probably update the game during summer but with something smaller).
The thing is, I want this game to come out more than anyone in the world, so in the meantime, I'll try to be as transparent as I can with you guys :) This is all I can tell you for now on the topic of release.

So yeah that's all for now! Again, thanks for 1,000 wishlists and all the support recently. I think I'm gonna try and make these posts monthly to keep you guys updated. Make sure to follow me on my socials and join the discord community so you don't miss anything...!
and... wait. what's that? can you hear that? aren't those footsteps, where are they coming from? walls seem unstable around here...

anyways... until next time! :D
