There hasn't been any news for a long time. There have been a lot of them accumulated over such a long period of time, and now we will tell you all about it! Let's divide everything into points.
1) Content 0.1.0
0.1.0 update will be quite large. First of all, a new location "Warehouse Zone" will be introduced. It will be a less forested location, where there will be a large accumulation of various storage facilities. 

In addition, there will be a lot of new equipment and items. Most of the crafting will be a little more complicated.

As you can see, there will be many different keys. The old maps will also be updated. New areas will be added that are locked with a key, or some old ones will be locked with a key and have additional rare loot containers inside.
You can also use knives not only for butchering animals, but also in combat. There will also be a new faction, the Agents of Chaos.
In addition, a new armor merchant will be added, and the range of other merchants will be rebalanced.
2) Balance
We have been closely following player feedback and have found many balance issues that will be fixed and expanded in update 0.1.0:
+ Increased the player's maximum health from 500 to 750;
+ Increased health after rebirth from 100 to 500;
+ Increased the player's basic accuracy from 75% to 90%;
+ Consumption of satiety and hydration is reduced by 1/3;
+ Reduced the accuracy of all enemies with firearms by 2 times;
+ More fuel and food in the base Stash;
+ Reduced damage from sniper attacks and land mines near the edges of the map;
+ Items Fill up more sanity;
+ Game is now paused in the inventory;
But in order not to make the player too powerful, at least in relation to the merchants, the merchants will have their maximum health increased by 2 times.
3) Small pleasant things
Improved camera view;
Updated lighting;
Performance optimization;
4) Release date and reason for update delay
The answer is very simple - I was very annoyed that the game did not attract attention. The development has been going on for more than 8 months, in parallel with my other projects. It didn't bring in any money and, accordingly, spent all the time on another job, which consistently brings in money. But I'm not going to abandon my dream project and I believe that I can make it the way I intended it to be. Update 0.1.0 will be released in August. It will be known for sure closer to this month. Further updates will be released more regularly and below I will provide a PRELIMINARY roadmap.
5) PRELIMINARY Roadmap
0.1.5 (September 2025)
+ Progression of merchant orders. The higher the player's level and his reputation with the merchant, the more difficult the tasks are;
+ Merchants have a lot of new tasks;
+ Rebalancing of merchants' barter;
+ New professions;
+ Additional balance fix;
+ Bug fixes;
0.2.0 (2025)
+ Anomalies and artifacts;
+ New Equipment Slot – Artifacts;
+ Variety of mutants;
+ Mechanics disassembly of cars;
+ Lots of Makeshift gear and weapons;
+ Passive bonuses for each profession;
+ Machine guns; + New professions;
+ Balance changes;
+ Steam Achievements;
0.3.0 (Spring 2026)
+ New Map - Shoreline;
+ New Trader - Fox;
+ Bosses for each location;
+ Equipment for Agents of Chaos;
+ New equipment slot – Neck;
+ Expansion and improvement of other maps;
+ Advanced sanity mechanics;
0.4.0 (Summer 2026)
+ Ore mining mechanics;
+ Improving the shelter and its expansion;
+ Expansion and complexity of crafting;
+ More homemade Mid-Tier gear;
+ 130 perks distributed across different skills;
+ New professions;
+ Events between raids;
+ Improved character editor;
0.5.0 (2026)
+ New shelter modules;
+ New faction – Purge;
+ New mutants;
+ New Makeshift High-Tier gear;
+ Cooking system;
+ New professions;
Thanks to everyone who supports and follows the project!
