The Alpha 1.4 build is live!
I received note that the name "Prop Haunt" was trademarked. The name has been changed officially to Prop Haunters!
Happy Haunting!!
Additions:
- Elixirs are here! The first 5 Elixirs have been added to the game! They spawn at specific points on each map and will spawn one of 5 elixirs. Barrier, Swift, Flash, Moonwalk, and Conceal. They have been added to the tutorial so give them a try!
- GRAVEYARD Released! - A new spooky graveyard themed map with 19 new props to take control of!
- Console Commands for debugging. These include options like freeing the player camera, making collisions/wireframes visible, spawning/respawning props, and others. While in a server these are only available for the host.
- Mod support (still in progress). Eventually once the game is in a more stable state, I will release a mod creation care package to allow players to create their own Props, Maps, Cosmetics and more!
- Prop system has been reworked for better usage with the future Mod System
- Steam Invites, Profile Pictures, and Lobby Browser!
- Stamina has been implemented, revealing a haunter no longer will result in an "endless goose chase". They will have to use Elixirs to escape and find a new spot!
- Yes, now you can be the tractor...
Fixes:
- Lobby not respecting players leaving/crashing and keeping them in memory (Attempting to spawn them and considering them in the score) has been fixed.
- Steam Invites no longer crash the game while already in a lobby.
- Certain audio buses not respecting their set value has been fixed
- While a prop is possessed, hunters no longer randomly kill haunters when attacking their prop.
- Ending a round no longer has a chance to crash the game (because props/maps weren't being properly freed from memory oops...)
- Haunter cosmetics, eye color, and head color are now working as intended
- Removed issue where props were being spawned twice at game start
- Fixed most props not being able to jump (scarecrow is still giving me trouble)
- Fixed player collision shape forcing props to move when locked if too close to/locked onto a wall.
- Custom sound pallets are now working as intended instead of only playing on the local instance.
This is a big one! Please let me know if I broke anything :3
Love you all!
