The demo received changes!
Hello everyone, I hope you're having a great month so far. Today I wanted to make a list of all the changes we made for The Dancer's Lullaby DEMO.
Visual changes
All the characters have received changes in their sprites, adding more shading to them.
We made a small redesign to Edith.
Flower sprites have been updated with better shading.
The City of Coma received a complete revamp.
The Norma Wall received some small changes.
Key sprites have been updated with better shading.
The dirty jacket design was changed.
The damaged coat design was changed.
We added missing death animations.
Elene's Shelter now has a small animation.
We added a sprite for the timer which used to be a black bar.
Pause menu now is animated.
We added sprites for the save slots.
Gameplay changes
Now there's an inventory limit of 10. It can be expanded with handbags.
We fixed some errors related to The City of Coma, now you can avoid certain encounters.
We fixed small errors related to the inventory.
If your awareness level is below the required amount in The City of Coma you will die immedietly instead of having to wait for your demise.
Other changes
We changed the soundtrack for The Halos Ruins.
We changed the soundtrack for The City of Coma.
We changed the track "The Empty Cabinet".
The game is now available for Mac and Linux.
There was a soft-lock in The City of Coma, it was fixced.
Grammar errors were fixed.
Missing backgrounds were fixed.
The description of the eyes, stats and certain clothing changed.
We added achievements.
Devlog
I started uploading videos related to The Dancer's Lullaby so you can follow the development of the game.
Thank you for reading.
We are working in a new update for the demo while I type this btw.
