Thank you all for playing ORMOD Playtest #3
The third playtest was a massive hit & a whole lot of fun.
Of course, issues were found & many, many fixes were made & will continue to be made! Many massive changes in response to feedback are already being worked on.
Tune in later today for some details, stats & what's next for ORMOD
Feedback Always Welcome!
If you haven't already, provide as much feedback as you'd like on Discord, look for #bug-reports & #playtest-feedback, we read EVERYTHING: https://discord.gg/ormoddirective
Beta 1.11.0-1.10.15 Patch Notes
Here's a list of some of the changes made in the last few days:
Many Balance changes
Server stability & fixes
hit registration changes
Task changes
Nighttime lighting fixes
Fixing items going poof on workbenches!
Major mechanoid-optimizations allowing 100s at a time now (this has been in-progress for a while)
Mechanoid AI & collision improvements
Many general fixes to things like planters, clothing & scaffolding
Server stability improvements & optimizations
New tutorial-tips
Main focus on many important reported bugs
Fixing crafting bedroll in-inventory getting stuck
Server stability
Task changes & fixes
Rebalancing to inventory size, in general, you now have much more inventory space!
Fixed bodies not despawning in bases
Many vicinity looting & inventory improvements
Major save & server optimizations
Water wells use much less food when drinking 300kj -> 100kj
Many, many reported bug-fixes including: despawning, water purification, using items, farming, lighting & more
Clearer task details
Balancing changes
Reintroduced T2 hatchets & blowtorches
The main focus being on major issues reported by everyone
Gathering issues
Issues with completing some tasks
Crafting issues
Changes & fixes to clothing swapping should be much more fluid now
Many inventory improvements & fixes
Many fixes to building & authorization
Changes to upgrading shelters so your items don't get stuck under foundation
Balancing to respawning at bedrolls (you spawn with higher stats now!)
Offline-raid protection is now live: You will now see a reduction in damage against offline players' bases, meaning you are not totally safe while offline, but encouraging online-raids
Graphics issues fixes & optimizations
Fixed bedroll spawning
Fixed many server-related issues
Fixed inventory transferring items
Fixed hardware sun-flare issue
Fixed not being able to get into bases if they're too close to other structures
Fixed looting bodies underwater
Items attached to the player are now permanently highlighted for better visibility
Fixed campfire grills not being re-pickupable
Food & water drain reduced slightly
Fixed the trader being invisible sometimes
Fixed many map-related issues
Fixed some hot-bar & reloading issues
Fixed the main issue of items disappearing
Server improvements
More responsive item transferring (you'll feel the difference)
Wells no longer use food
Fixed crafting with backpacks, removing stored items
Arm glitch should be fixed!
Fixing arm glitch
Changing inventory interaction
Changes to item despawning
Fixed the trader issue
Fixed duplicate doors
Well balances
Fixed a large issue with items disappearing
Stash boxes & bedrolls no longer despawn in the wild
Crafting fixes
Hitreg improvements
Fixing the main issue with bodies despawning
Fixed a large issue with items despawning / getting stuck
Fixed fires not providing heat
Fixed other server-related issues
Fixed inventory issues
Fixed the weight system so you can carry a lot more stuff
Fixed a major getting stuck when spawning in the mechanic
Fixed being able to carry duplicate bags
Fixed moving things while looting players, making them disappear
Fixed many dropping-related issues
Fixed clothes swapping on servers not working on servers
Skuttlers now spawn less frequently
Fixed inventory while respawning
There is now a no-target delay after spawning in
Fixed oven issues (baking station next)
Fixed one of the main culprits for items disappearing on servers (let me know if this is still happening!)
Fixed some issues with not being able to interact (to note: relogging almost always fixes this)
Fixed weapon-workbench, including attachments on weapons
Other box-fixes relating to items disappearing
New inventory slot system:
Testing a new character-attach system, as a response to feedback
Still a work-in-progress feature & will 100% be polished & improved further soon
Feedback wanted!
See You Soon!
