The Second Playtest Weekend Has Concluded
Thanks so much to every single one of you for trying out the playtest, we had a lot of fun & enjoyed hearing all the super helpful feedback. Once again, this is a playtest & isn't the full game, many, many changes coming now! Keep an eye out in a few hours for some stats!
All of you who have access to the playtest will automatically be reactivated when we go live again! You also won't have to reactivate the game. More very soon!
Feedback Always Welcome!
If you haven't already, provide as much feedback as you'd like on Discord, look for #bug-reports & #playtest-feedback, we read EVERYTHING: https://discord.gg/ormoddirective
Beta 1.10.0-1.10.11 Patch Notes
new stash box item (planks + crafting kit)
increased responsiveness of in-world item displays
new server port system for dedicated servers
fixed initialization issue with weather controller on dedicated servers
fixed dedicated servers checking client settings
you can now autofill items directly into a buildable object just by looking at it
fixed many inventory issues
fixed issue with not being able to load in
fixed doors duplicating
fixed inventory bug with dropping equipped item
fixed inventory stacking issues when crafting
fixed fuel can positing
fixed positioning in medium backpack
fixed tents not keeping items
fixed buildables despawning sometimes
added new autofill for building
fixed issues with dropping equipped items
fixed invisible weapon pull out issue
fixed stacking items on equipped weapon
fixed items getting stuck in hands sometimes
fixed many many items being rotated incorrectly in inventory
fixed not being able to place nightvision on helmets
fixed hitting max level causing issues
fixed vehicles being able to spawn next to building sometimes
fixed double $ sign in inventory
fixed ragdolls having issues
fixed inventory getting stuck filling slots
fixed bag stacking causing a crash
fixed doors occasionally disconnecting
fixed player character being unlootable sometimes
fixed not being able to loot until inventory opened after dying
fixed possible client init error that could cause player data to be wiped
fixed being able to loot items through walls with vicinity looting
increased vicinity looting distance 2m -> 2.5m
fixed airdrops spawning on the same axis
fixed vicinity items occasionally getting stuck hovering
fixed being able to get inside twin turrets
compass icons size now depends on distance
fixed looting bodies clothes showing twice on character
fixed backpack stacking causing a crash
fixed workbenches dissapearing
fixed cloud occlusion causing flickering
made nights significantly brighter at dusk
fixed nighttime shadows being incorrect
fixed chat overlapping
fixed not being able to loot items if holding
fixed death UI overlay
fixed "4 arms" glitch
fixed sling bag not attatching correctly
significantly reduced loudness of backpacks
fixed you being able to hear your own VC
fixed many backpacks being in the wrong position
fixed occasional disconnect when trying to enter build menu
fixed many audio sliders not changing certain sounds
you can now craft with 2 items in vicinity in inventory, this was a big issue for figuring out crafting
fixed major issue with loading in with other players around you
fixed sawed-off mosin selling for $0
fixed weapons being able to have infinite ammo
fixed planter server error
resized twig rope 2x2 -> 1x1
vicinity looting now checks from player head instead of feet
significant improvements to entity optimizations on high-pop servers
fixed not getting upgrade requirements of many workbenches
added Invert Mouse X & Y instead of just Invert Mouse setting
fixed pressing escape not closing inventory first
fixed being able to swap to put any attatchment on weapon workbench
cinematic mode now affects UI being on or off
fixed not being able to store wheels
further reduced full backpack volume
fixed swapping clothes in world not allowing swapping back
fixed many menu spelling mistakes
fixed combining liquids not working properly
fixed combining magazines not working properly
Thanks again to everyone for being part of ORMOD, more soon!

