- fixed placed map markers always placing in the ground
- added boarder threshold to structures without bounds (should allow for better structure placement)
- all entity display text is now enforcive to the middle of the screen meaning hopefully no more hard to read item text
- finally fixed structures spawning inside eachother hopefully for good (sometimes) what a headache
- increased depth threshold of all trader bound check
- changed how entity display text works in inventory, should be much more reable
- made inventory grass much lighter
- entity display text now scales with distance slightly i.e when u shove ur face up against shit the text wont be so big
- entity display text changes position with player position instead of having static anchored position
- fixed conveyor input/output having bad display text
- added sounds for repacking magazines
- added sounds for transfering liquids
- changed inventory item action UI to 2d instead of 3d... wasnt a big fan of the floating buttons
- also changed skill menu inventory icon to 2d
- made skill menu buttons considerably more readable in terms of mouse hovering
- added sound to skill menu buttons
- item action buttons now change position based on number of actions
- fixed movement system being a lil scuffed when going up hills (got what an absolutely headache never touch physX)
- fixed y axis override not running a physics collision pass
- slightly increased base run speed
- increased weapon spawnweight in low tier areas
- added weapon spawns to farming loot tables (not rlly sure why tf it wasnt there in the first place)
- added a small amount of variation between height based biome checking, should lead to smoother results
- snow biome trees now only generate if fully in snow biome (no blending as the white is quite jaarring with the biome blending)
- fixed up some distant confierous forest LODS as they were too large for the tree size
- fixed long grass lookin kinda aweful oops
- changed snow biome long grass to a more dead grass
- slightly darkened snow color
- large shipping container piles now flatten ground
- snow biome rocks now also only generate if fully in snow biome
- fixed map not showing the correct colours for snow & desert biomes
- changed dry confierous biome visuals to be more dry
- improved confierous forest foliage LODS
- adjusted sky color
- fixed tundra having incorrect values on high hills
- fixed markers being slightly too high
- added white trees for snow on map
- added sounds for coal generator
- added sounds to seeder
- added sounds to oven
- added sounds to chemistry bench
- added sounds to smeltery
- added sounds to arc furnace
- added sounds to grainary
- added sounds to weapon workbench
- increased variation between biome blending
- fixed cord not facing the correct direction when placing on powerpoint from ground
- fixed item placing from ground not allowing attatching to powerpoint/conveyor
- fixed cord not going straight into inventory when detached
- "Needs Repair" notification will no longer show up 400 times when getting into vehicle that needs repair lol
- added keyprompt for attatching cord from ground
- added keyprompts for placing conveyors/cords
- fixed some keyprompts being on 2 lines
- cancelling cord placement now no longer has a heart attack
- you can now transfer between different magazines of different qualities... might be OP not sure yet
- can now transfer between different weapons magazines with same bullet type (e.g UMP & 1911 .45)
- added .45 ACP box
- added 9x19mm box
- added 9x39mm box
- added 5.45x39mm box
Source: Steam Community (opens in a new tab)
