- fixed icon not showing
- fixed wood bridge not being correctly bendy
- fixed crafting ui not showing when shift dragging from inventory
- fixed shift dragging item placement not setting the correct player state
- fixed crafting items now allowing successive crafts
- increased notification length 1.9 seconds -> 3 seconds
- increased toolbox spawnrate by 20%
- hotkeying tools now pulls them out
- hacksaw is now able to be hotkeyed
- realised backpacks wernt spawning at all lmaooo whoops fixed
- significantly increased boarder around hotbar making it much easier to select
- watercatcher no longer shows fill bar if broken
- fixed destroyed shed having wrong collisions
- fixed all large junk piles harry pottering up moving
- fixed canopy shed having wrong large object spawns
- fixed large fuel tank facing the wrong direction
- moved large logpiles forward (should mean much less spawning in walls)
- fixed large pipe pile positioning
- fixed some seeds causing BLOCC (for real this time pretty sure lol)
- increased greenhouse flatten radius
- fixed greenhouse object spawns
- realised partial chunk data was never actually being saved lol this should mean no more floating items and empty buildings
- gave loading into world slightly more time to load (things were popping in around u when loading in)
- fixed enabling player too later after loading
- slightly decreased mountain angle of general elevation
- added description for tournequate
- fixed some higher tier houses having incorrect external large object spawns
- fixed all houses having some incorrect object spawn locations
- fixed using hotbar items subsequently breaking usage
- fixed placing item from hotbar not removing the hotkey
- moved wind turbines to region layer (no more popping)
- you can now combine any commidity item in inventory i.e magazines, ammo, liquids & whatnot when dragging
- fixed usable items having descriptions
- you can now also combine different magazines of the same caliber
- fixed some liquids sating eat instead of drink on action
- fixed emptying containers running serverside code on client (fine when its ur game but if ur a client wouldent work)
- added sounds for moving shotgun shells & loose 7.62 rounds
- added keyprompts for transfering liquids & ammo
- readjusted loose ammo attatch offsets as they were wrong, should look much nicer in inventory
- made keyprompts more visible
- fixed workbench progress barshowing if trying to pickup workbench
- fixed a toolbelt slot having wrong rotation values
- fixed visual items not visually showing if state changed in inventory
- looking at fuel input for fuel based workbenches now shows current fuel amount
- made all unrepairable vehicles look more unrepairable lol
- unrepairable trucks look more interesting
- fixed brick garage not having collision
- fixed inventory not correctly increasing opacity of stat effects making them rlly hard to read
- increased base starting food 0.4 -> 0.5
- increased base starting water 0.5 -> 0.6
- changed color of stat effects text making it more readable
- fixed map having incorrect colors
- fixed rotten apple having incorrect usage tags causing issues when munching
- region generation now calculates intersection flatten geometry before placing structures & walls... should hopefully lead to much less goofyness next to roads
- made distant snow trees much less white making them much less blatant
- completely removed fog from map temporary maybe
- moved camera significantly further out, this may be subject to change but see if people like it more
- enabled GPU instancing on map trees (should make it much more efficient to render large amounts of the map at once)
- fixed map having different input amounts for different axes
- significantly increased allowed map zoom amount
- base map zoom amount 1 -> 0.5
- added tiling volumetric fog to map background (check it out and youll see what i mean it looks cool)
- updated map powerline model to look like real one
- significantly optimised map tree like seriously i was using 100 fucking faces per tree x10000 oops
- added water background to map which looks rlly nice i think
- map now runs asyncronously meaning it wont lag like shit on first opening (if u have a rlly big world with lots of load)
- fixed map rotation not actually working
- map markers now increase/decrease in size depening on zoom amount
- increased base saturation, things should look more colourful
- fixed clouds being super grainy sometimes
- fixed having wrong smoke in tier 2 trader
- added small campfire to woodland safezone to make it more recognizable from distance
- added smoke to junkyard safezones burning barrels for the same reason
- ever so slightly reduced large powerpole shineyness which should hopefully prevent reflections looking so grainy at long distances
- edited wind sounds to reduce peaking in some areas
- increased structure y axis serialization presision, should stop traders spawning slightly in the ground
- increased spawnweight of most low-tier residential buildings
- decreased spawnweight of most low-tier industrial & rural buildings (just a bit)
- fixed garage having incorrect large object spawns
- build height now uses the highest point of the surrounding area
Source: Steam Community (opens in a new tab)
