Greetings, Privateers!
Been awhile since we last wrote a formal newsletter, but fear not, we have been very hard at work! Why has it been quiet, you might ask? The short answer is that we’re keeping some secrets -don’t worry, they’re awesome ones! At this late stage of development, we’ve already revealed a great many of the features of the game, and we feel it’s very important to leave some things secret. After all, what fun would it be if you guys knew it all on launch day? So let’s talk a bit about what happens this close to the end of development.
Since launch is getting closer, the game has reached the finalized core feature set for release. This means we’re now satisfied with how the game plays, and what represents the “core gameplay experience” for Pixel Privateers. That leaves two major facets for development between here and the day we release the game: polish and content. We’re focused on eliminating bugs to the greatest extent possible in a limited test environment, and on fleshing out the experience with greater variation. This means adding aspects that don’t fundamentally change the core features, but make the game world much more vibrant and interesting.
There are several examples of this, but one would be events while on your ship. Without going into too much spoiler-filled detail as to what this will entail, we’ve been thinking more about what the player is doing when not on the planet, and how to make this time more engaging and meaningful. The end result is that the player will be in for various surprises while traveling from planet to planet, so one should always be prepared for anything! We’ve also been expanding on the types of structures one might encounter, including new types for different factions within the game. This is an area that we can continue to build on, even after the game is in your hands.
On the community side, keep an eye out on social and your Steam Group alerts for an announcement regarding our next live Q&A! The first one was a huge success, and we want to offer another chance for everyone to come hang out, talk about the game, and have your questions answered. If you’re not the patient sort, you can stop by our Discord chat and ask away, we’re always around to talk to our community. You can find the channel here: Discord Chat
As always, thanks for reading, and we’ll see you next time for more QD News!