Dear Friends!
A few days ago, on May 6th, we launched the open playtest for "I Have No Change". 95,000 people who requested access received the build almost simultaneously.
We are speechless and thrilled. Your reactions and feedback have exceeded all our expectations. We are receiving so many emails and messages that it is physically impossible to reply to most of them. Thank you very much!
We are sharing numbers that blow our minds:
285,000+ players granted access
110,000+ participated
25,000+ filled out our feedback form.
Special thanks to everyone who shares the game, plays it on streams and let’s plays, and a huge thank you to everyone who decided to support us financially!
Next, I will try to answer the most common questions about the playtest:
1. How long will the playtest last?
By launching the open playtest, we have gathered a lot of important feedback, and now it is time for us to lock ourselves in the room again so that we can emerge next year and present you with the full version of "I Have No Change". The playtest will run through May 17th, after which we will focus entirely on development and share news gradually.
2. Optimization and technical performance
Thank you for your bug and optimization reports! As we work on the full version, we will try to take into account and fix all the issues encountered (sending a hello to all the invisible buyers).
3. Available languages and platforms
The test version is available only on PC in Russian and English. Working on the full version, we will complete translations for all languages listed on the Steam page. On consoles, the game will be released in its final form.
4. Will Steam Deck handle it? Is there controller support?
It is possible to play the test build on Steam Deck, but for now, it's not recommended. The current version has optimization issues and incomplete controller support. By the time the demo and the full game are released, Steam Deck will be fully supported.
5. Can I stream and create content about the game?
Of course you can! This is an open playtest, and we are happy if as many people as possible learn about the project through it.
6. Can you add [insert name] to the game?
We find it pleasant and interesting to read your recommendations, and we are noting some of the ideas as good details to deepen and diversify the story we have planned. We won't make any promises, but we are listening while staying within our vision and the team's resources.
That’s all for now! See you soon!
Studio Rassvet
