Hey! Between news updates, we decided to answer your most frequently asked questions.
1. When will the game be released? When is the testing? Can I play before the release?
"I Have No Change" will be released in 2027.
To make the wait easier and to gather feedback, we will hold an open playtest. It will take place in the coming months. We will definitely announce the start on our social media channels. You can request access on Steam now to receive a notification.
Also, a few months before the release, we plan to release a demo — a short slice of the game at final quality.

2. How long is the game? How much is finished?
We plan for the game to have 8 episodes, each lasting 30-40 minutes. Total playtime will be around 4-6 hours.
A few months ago, we finished the first episode, which introduces the story and the characters. We are now finalizing the full script structure and production plan. This will allow us to work actively on creating scenes and mini-games, filming actors, and more.
Last year, we worked on the project in our free time, but now almost all of us are focused entirely on finishing Matvey’s story. By using the experience and technical tools we developed last year, we are speeding up our work and planning to complete the remaining seven episodes on schedule.

3. How did you create these characters? Is it AI?
All characters in the game are performed by real people, mostly by professional actors. No characters were generated by AI.
The technology is called FMV, and it is rarely used in modern games. Briefly: we record the actor's performance on a camera, process the video, and put it directly into the game world.

4. What is the game about?
It is a story-driven game where you experience the life of Matvey, a 27-year-old clerk in a night kiosk. You will serve and talk to customers, look after the kiosk, and chase your dreams in your free time.
From the daily routine to Matvey’s childhood dreams appearing throughout the story, everything will be presented as either specific scenes or unique mini-games.

5. Is this real graphics or pre-rendered? What engine are you using?
All footage in the trailers was captured in real-time in the game engine. It shows the actual quality and state of the game at this stage of development.
The game is being built on Unreal Engine 5.

6. What platforms will it be on and how much will it cost?
The game will be released on PC (Steam) and Steam Deck.
We also have plans to release it on PlayStation and Xbox.
The final price is not set yet, but we want to make it fair and affordable for different groups of players.

7. What languages will the game support?
Our player community is growing all over the world, and our goal is to make sure most of you can enjoy this story.
We are planning a budget to translate the game for regions where it is most in demand. You can find the current list of languages on the game page.
If your language is not on the list, please share the game with friends and influencers in your region.
Also, if you want to volunteer to help with translation and editing, please write to us here:
[email protected]

8. What about optimization?
Currently, the game already runs quite well, but there is always room to improve. After the testing phase, we will be able to find and fix any weak spots.

9. Can I help you financially?
Right now, we are developing the project entirely with our own savings.
To finish development and cover the costs of filming actors, we are seeking outside funding, but that will take time. If you want to help the project grow, support us, and give us more creative freedom, you can send free-form donation:
From Russia (RUB)
Worldwide (USD)
Worldwide (EUR)
The name of every supporter will be included in the credits of the final version. We appreciate all your support!

10. How can I contact you?
We are open to collaborations with talented creators and projects that share our spirit. If you want to work together, or if you have a question or a proposal, email us at:
[email protected]
We might not have time to reply to every email, but we will definitely see it and do our best to respond.

