Hot on the heels of version 9.2 comes 9.2.1! Why so fast? Well, my plan for version 9.3 is to tackle about ten different improvements to the game. I realised that those improvements don't really depend upon another, so instead of releasing them all at once, I will be releasing them as I make them.
Which means that for a while, there will be a rather more rapid update schedule. Once we hit the work on dev 10, though, expect a final multi-month pause before anything comes out. I will likely make some deep changes to strategic conquest mode that will take a while to sort out.
So what's new in 9.2.1?
- The game no longer noticeably stutters/pauses whenever a city is conquered. Previously, it paused because it needed to redraw map tiles, but this is now organised better and no longer necessary.
- If you flee during combat setup, you no longer lose ships.
- The AI no longer incorrectly surrenders if it has only planes but no guns.
- The refit cost of constructions should no longer be incorrectly displayed.
