Enhancements
Changed button highlight effect to orange and increased pulse speed to increase visibility
Factory and Mineral Synthesizer no longer activate during setup period
Added slight pitch variation to button hover sound effect
Added Upgrade Shop tooltips
Mineral Fortification Lab starts at level 4
Added Cargo Bay player level requirement for buildings that start higher than level 1 (Factory, Mineral Synthesizer, Mineral Fortification Lab)
Added Mineral Synthesizer auto-target nearest mineral when built
Character voice lines are reduced when Company Representative is speaking to improve clarity
Bug-fixes
Fixed missing Techsmith build menu
Fixed game state not properly resetting player level and economy upgrades when hitting play again
Fixed Orientation difficulty night 2 never starting
Fixed Penetration Turret highlight showing incorrectly during turret placement step in Orientation
Fixed regression where clicking the active submenu button didn't close the submenu
