Enhancements
Player level and mining upgrades persist between planets
Added player inventory

Players automatically store up to 6 buildings in their inventory to place on the next planet for free
Added Cargo Bay

Added a Boss planet
Changed fuel system to 10 jumps + boss planet
Changed Starlight debt victory condition to boss planet
Reduced planet first day duration
Changed laser drill cost to free
Players can't earn resources from breaking rocks or mining minerals until all players are safe
First day timer doesn't start until all players are safe
Players are given a free level 1 wall
Added bigger mineral team upgrade
Added bigger rock bounty team upgrade
Converted upgrades purchased panel to new UI
Fully upgraded buttons display tooltip instead of hiding
Bug-fixes
Moved save logic to escape menu quit action
Fixed purchased mining upgrades not taking effect in some situations
Fixed Event Log not appearing properly
Fixed soft lock when opening escape menu during reward dialog
Fixed placing building persisting when attempting to cancel instead
Fixed map debris spawning out of bounds for multiplayer clients
Up Next
Promotion: Beating the boss planet unlocks increasingly more challenging difficulties
Tutorial option: A more refined beginner experience explaining game mechanics in more detail with less urgency
