
Happy holidays everyone!
We hope you’re having a great end of the year.
After a few weeks without updates, we wanted to share a simple roadmap of what we’re building next and what’s been happening behind the scenes.
What we’re working on right now (end of year)
Overall game optimization
A broader rework based on community feedback
The biggest news: ONLINE CO-OP (up to 4 players)
One of our top priorities is making the game something you can share with friends. Even though it’s a bigger effort, we’ve decided to implement online co-op for up to 4 players.
We’re pushing hard to be ready for Steam Next Fest (March) with the final demo version.
UI Rework (accelerated)
With co-op coming in, we’re also doing a major UI rework to ensure a clean, smooth flow for both solo and co-op (joining a match, menus, etc.).
Gameplay changes: characters + new perk category “Addiction”
Character selection will no longer be available
Your character will be assigned randomly
Character skills will now be tied to Addiction, a new perk category chosen before the match
The Addiction choice will be shared across the whole 4-player team in co-op
Testing + possible early playtest
Once these features are in, we’ll be doing heavy internal testing. We’re also considering releasing an early playtest / early demo build before Next Fest to gather more feedback and make sure the March build is as solid as possible.
We need your feedback
When it’s available, please try the demo and send feedback/bug reports. Every report helps us polish things for March.
Thanks for all the support (Steam, Discord, DMs).
The Addicted Team
