This update brings a new mechanic to help the player beat their enemies.
- Asisst Skills have been added to the game for every weapon type.
- Wands and Staffs are now a new weapon type.
- Past 1st boss you will now have themes of maps till the next boss.
- 6 new rooms have been added to the pool of rooms.
- Increased spawn amount of enemies per room.
- Decreased first 3 bosses Health Points.
- Decreased elite enemies Health Points.
- 20 new passive points for each damage element.
- Elemental damage stat has been added to the stat panel in the inventory.
- Added an information tab in the pause menu.
- UI graphical rework to buttons and many more.
- Enemies or objectives related to the contract are now indicated by a symbol.
- Graphical options now work correctly.
- Player can now pick between Borderless,Fullscreen and Windowed.
- Frank boss has been slightly reworked. Now includes a chance to deal damage during hover phase.
- Frank boss also spawns enemies less often.
- Mechusa Arcana boss 2nd phase has been nerfed.
- Meat Platter accessory height has been adjusted.
- Several rooms clipping issue has been fixed.
- A lot of FPS fixes.
- Few room decorations,boss attacks and projectiles sounds had their volume adjusted.
- Player will now receive a sound alert for blocking and receiving small to medium amount of damage.
- Explode arrow max amount has been massively nerfed but had their size massively increased.
- Loot chest no longer stops player projectiles (oops).
- Shielding Assistant accessory description change.
- Enemy path fixes.
- GaLLi-AZAR boss projectiles no longer one shot you (sorry for that one).
- Physical damage is now displayed in white color text.
- Balance changes for early game.
- Demo updated to current version of the game.
- Slash skill bug fixing for collider detection.
- Pathogen boss FPS fixes.
Current weapon types are :
Sword,Axe,Hammer,Spear,Cane,Wand,Staff,Unique.
