Added events requested by modders, BP derived from MyCharacter can use them now:
- OnBeginEnteringVehicle(AHatredBaseVehicle* Vehicle)
- OnBeginExitingVehicle(AHatredBaseVehicle* Vehicle)
- OnVehicleExited()
- OnBeginEnteringVehicleTurret(AHatredBaseVehicle* Vehicle)
- OnEndEnteringVehicleTurret(AHatredBaseVehicle* Vehicle)
- OnBeginExitingVehicleTurret(AHatredBaseVehicle* Vehicle)
- OnEndExitingVehicleTurret(AHatredBaseVehicle* Vehicle)
- OnBeginTravelingToVehicleDoor(AHatredBaseVehicle* Vehicle)
- OnEndTravelingToVehicleDoor(AHatredBaseVehicle* Vehicle,bool bFailed)
- OnKickStart(bool bInRun)
- OnKickStop()
- OnDodgeStart()
- OnDodgeStop()
- OnJumpOverObstacleStart()
- OnJumpOverObstacleStop()
- OnJumpOnObstacleStart()
- OnJumpOnObstacleStop()
- OnStopFlashbangHitEffects
Fixed incorrectly used PlayerHealthAmountPerDifficultyLevel parameter.
